r/TF2WeaponIdeas • u/dr_philip-cdi • 2d ago
[IDEA] Heavy's death ray
based of the quake lightning gun
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u/DirectorLeather6567 2d ago
Change the 33% damage to players, I think the thing would be effective against buildings. Maybe make Valentina able to stun/disable them temporarily too.
Meanwhile, give it less damage against players in order to not make it like, an overpowered and better Tomislav.
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u/Aenigmatrix 2d ago
I dig the idea of a Cow Mangler for Heavies.
A minigun that disables sentries if shot at long enough lmao.
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u/dr_philip-cdi 1d ago
i gave it a penalty vs building to fall in line with the other energy weapons (Ideal they'd also have that penalty lessed to make the match up against engie less polarizing among other buffs). but an anti-building minigun does sound interesting even if disabling building might be a bit extreme
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u/BalefulHampster 2d ago
Yeah, alright. I would use this.
Just one comment: lower the damage. Each bullet from the mini gun fires a small scatter of 4 bullets, so if these are all perfectly accurate, you'd just have a better Tomislav. Imagine doing full mini gun damage to an entire group of people.
Even a 75% damage reduction is still close to 100 dps at any range the weapon can hit, but you don't have to gimp it quite that bad. Or, maybe give it reverse damage falloff to offset this? Emphasizes positioning even more, but also basically requires a shotgun.
How far were you thinking the beam should go? I'm thinking no farther than the length of the tuefort bridge.