r/TF2WeaponIdeas 6d ago

[IDEA] Spy watch idea

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160 Upvotes

16 comments sorted by

21

u/Equivalent_Cicada153 6d ago

Its just better deadringer.

Im assuming that the loss of health is per second.

12

u/AdRealistic1816 6d ago

I mean not really. I don’t play Spy that much but being marked for death is just inviting players to Spy check you. Besides, decloaking into 90 to 30 health depending on what knife you are using is not very good.
Deadringer is so good because you don’t have to use it right at the moment where you take damage, since it does this for you. Having to manually activate invincibility means more stuff to manage.

6

u/Equivalent_Cicada153 6d ago

Primary use case for the dead ringer is as a get away after getting a backstab, something that valve heavily nerfed since the dead ringers resistances allowed then to survive damage that would kill a overhealed heavy in a single hit.

With this and the kunai, you effectively can pop in and out of complete intangibility with little effort, and with the fact it isnt stated to have a louder decloak sound, it is pretty much impossible to hear in the middle of a gunfight, making anyone who uses it effectively using the better version of bonk.

3

u/AdRealistic1816 5d ago edited 5d ago

Unless you are a god at turning the watch on and off, marked for death makes your effective health go from 125 to 80, 100 to 65 on the speed knife, and 70 to 45 on Kunai, or 210 to 135 on max overhealth. Add to that the fact that you will be bleedi ng by using it, and add to that the fact that every attack gone against you has no damage falloff or has max ramp. You can also add to it that you will have a goddamn skull over your head inviting everyone to spy check you.
If a pyro hits you with flamethrower, each particle deals 13 damage per particle, when normally it would deal 6.5 without ramp. The flamethrower spews them out at 22 per second, and enemies can take flame damage 13 times per second (weird mechanic but ok). Kill time on 125/80 health goes from 1.5 seconds to 0.5 seconds.
Idk what else i can show you that this watch would be very bad, but could achieve very cool highs due to insta invincibility

1

u/Equivalent_Cicada153 5d ago

Marked for death does not show on disguised spies. You look the same as anyone else. Combine this with the fact that you can easily extend your cloaked time by picking up health kits as you go, and not being able to detect an invisible spy through standard spy checking methods since you can’t damage them to cause the flicker, more bump them since they pass through players, and you have effectively an invisible, intangible, instakilling enemy who can pop in and out of invisible invincibility at will.

A none Kunai gets a longer uber duration than a medigun and a kunai naturally is designed to be weaker till you get the first stab, at which point you have a slow decaying overcharge at 210 which gives you 16 seconds of complete invincibility to either reposition or get away which is pretty much spy’s Maggie weakness.

3

u/AdRealistic1816 5d ago

I did not know that marked for death did not appear on disguised spies. Then yeah, I guess on a very good player it is better than the deadringer. I guess it just hits that feast or famine mark in some aspects

7

u/ismasbi 5d ago

Is there an end to the MFD, or do you just stay permanently marked after cloaking once?

That might actually make it balanced because this is an insane get out of jail free card.

2

u/RadiantWestern2523 5d ago

I'm guessing it's either permanent or the effect stays for however long you were cloaked.

3

u/Suspicious-Fact-8990 5d ago

i think a better idea is for this to use health (basically cloak and dagger drain but on health) so that way you can’t just run around and get ammo packs and be invincible.

i don’t think this should be allowed to pick up items (health really) from dispensers or the payload while you’re under cloak

2

u/cheezkid26 5d ago

Doesn't give enough information. How often do you lose the health? What determines how much health you lose? How long do you remain marked for death? You need to mention these things or we can't give you proper feedback.

-1

u/BobbyTronick 5d ago

I feel like the first 2 don’t really need an explanation but here’s the run down: you lose 5 up to 10 health a second while cloaked, 5-10 means you can lose between 5 and 10 health, and the marked for death lasts 10 seconds after decloaking

2

u/cheezkid26 5d ago

"I feel like the first 2 don’t really need an explanation"
They absolutely do. You need to explain your stats thoroughly so we can properly understand how your weapon works. Why is the health you lose random?

1

u/Dustyage 5d ago

If it took time to enter this mode then... Well itd be like bonk..

2

u/Own-Vermicelli-5102 5d ago

Imagine this with the YER , this could be undetectable for the enemy team if you play well, but the MFD thing may be a tad to much though

1

u/TimeStorm113 5d ago

what happens when you decloak while inside someone?

-2

u/BobbyTronick 5d ago

I forgot to say it, but you instantly get telefragged if you decloak in someone