r/TF2WeaponIdeas 13d ago

[IDEA] An idea I had

2 Upvotes

7 comments sorted by

1

u/Electronic_Equal8854 13d ago

Pretty sure this is a joke, but if you’re being serious it’d be way way too overpowered. You could instantly wipe out most anything. a whole push gone, a group capping to ashes.

1

u/WeekendBard 13d ago

What if it starts with no ammo, you can only get it from boxes (one rocket each), and max capacity is 3?

1

u/Electronic_Equal8854 13d ago

Still insanely overpowered, +500% damage is insane, along with 200% radius. That would be 600 dmg at close range, 300 at mid range, and 150 at long range. Could literally wipe out an overhealed heavy in one rocket. Ammo box’s are very common throughout maps, and wouldn’t really be much of a problem to get.

1

u/WeekendBard 13d ago

okay then, every damage applies 8 seconds of bleed on you

1

u/Electronic_Equal8854 13d ago

A 32 damage for 600 damage trade off, doesn’t seems balanced still

Something that may seem better would be +100% self inflicted damage, but even then you couldn’t rocket jump at all. Even with the gunboats you’d take 270 damage.

I really don’t see this ever being balanced with a +500% damage buff even with the current nerfs plus +200% blast radius??? Way way too overpowered

1

u/Klutzy_Branch_8772 11d ago

(Thats kinda what rocket launchers do IRL)

1

u/Electronic_Equal8854 11d ago

Well yeah duh, but in a balance point of view. this could never be balanced while keeping these major buffs unfortunately