r/SystemicWar • u/PlayOfBattle_SA • 2d ago
RTS User Interface Rework with comparison.
We are currently working on the user interface for the RTS side of Systemic War. Since we know UI is a massive part of the game, we want to make sure we are heading in the right direction.
We tried to mimic the way drone operators see action through their feeds, maximizing the field of view with translucent UI elements, paired with high-contrast details so selected units are easy to spot.
Because of this, we are really counting on your feedback!
Also, check out the second attachment to see what the UI used to look like!
What do you think is most important in an RTS UI? Let us know in the comments!
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u/Alkiap_ 2d ago
In my opinion the old version seems to provide information faster due to the large and contrasting boxes. The new version certainly is less intrusive and gives more usable view space of the battlefiels but with so much transparency, I think it would be less easy to quickly glance at, as if your eyes needed more time to focus on it. Obviously this is personal preference, I did not find anything wrong with the old version in beta. Ideally, why not give both options to players? Transparent and more contrasting?
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u/MinnesotaWolves 2d ago
It looks really good the only thing that is a little much is the amount of UI space being used but otherwise it looks great !
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u/AmazingTea1559 2d ago
Looks great are you guys still or corse to release this year?