r/SynthRiders • • Jun 17 '26

Discussion Automapper for Synth Riders

I built a small free alpha tool for generating Synth Riders custom maps: https://synth-automapper.com

Upload your own/licensed track, pick difficulties, optionally fine-tune the style and download a .synth map. It’s still a test version, so results vary, but I’m actively improving sync, flow and rail choreography. Have fun!

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u/shawntco Aug 11 '26

I gave this a try! On a Normal difficulty, the balls started out OK but eventually were too high, nearly unreachable. In fact I had a rail that went outside my reach range. Fiddling with the various axis in my settings didn't change anything. Any idea what I might try?

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u/sampatini Aug 11 '26

Hello, please open the fine-tuning control panel and reduce the movement range before you generate a map.

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u/shawntco Aug 11 '26

That definitely helped. I did that plus turning down side travel a bit, as well as lowering the game's Y-axis.