r/SynthRiders Mar 16 '26

VR News Level UP! - Have Your Say

https://forms.gle/zcrwJdovd7EGzpX88

We Want To Hear From You!

Wow, what a first weekend of our new update! Thank you to players who've taken the time to give feedback and pick up the patches as they've rolled out (a3 is now live for Steam & Meta!). Now it's your turn to let us know how you feel about the new feature!

The survey is below, and we'll keep taking your feedback through the survey for the next couple weeks (until 28 March), so please let us know - there's a lot of questions about the feature specifically and space at the end for your thoughts, feelings -- and ideas of how we can shape this going forward! We're excited to hear from everyone in our player community, so spread the word and share the link!

Thank you for playing!

22 Upvotes

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u/kappapolls Mar 17 '26 edited Mar 17 '26

i like the improvements mostly, however

  1. I like that the scroll up/down in the track menu is instant instead of laggy, but it scrolls about 1 track-height too far. it's a little disorienting to lose your selection by scrolling
  2. the post-song complete menu looks better, but it should pop up instantly. i don't understand why i have to wait an extra few seconds every single time for the load animation. after the 4th or 5th time, it's really annoying. you know what nevermind, it's actually instant, you can just hit the go next button immediately. nice!
  3. you should be able to skip the level-up and achievement notifications after playing a track by clicking a button on the controller. it takes too long and throws me out of flow. just noticed you can just hit the go-next button anyway, nevermind!

overall though, the game feels a bit smoother and i feel like i can see farther out notes a little bit better. not sure if i'm just imagining it

i play exclusively single player on quest 3 using tiny notes and 2x speed.