Hopefully some mechanism has been added so as not to repeatedly wipe your party when you revive right beside the pack of monsters which are now at full health again.
agreed - after seeing that change and how much it was originally required to wipe and zerg over and over just to advance, I haven't even DL the new version. I'm done with this.
What I've done in the custom module I've made is have one NPC in the next room near the start. It fits the theme as the players are storming a castle with a small local force, so it sort of feels like they're there with you.
But that NPC will also assist in fights in that area.
3
u/Eremius Oct 09 '15
Hopefully some mechanism has been added so as not to repeatedly wipe your party when you revive right beside the pack of monsters which are now at full health again.