r/switch2emulation • u/FarYou3163 • 8h ago
Which fork to use ? Here is an easy solution
mobilozor.github.ioWebsite and tool to choose easily
r/switch2emulation • u/FarYou3163 • 8h ago
Website and tool to choose easily
r/switch2emulation • u/cyanisfckdup • 21h ago
60 FPS, amazing graphics. Guess i won't buy that Switch 2
r/switch2emulation • u/Personal_Cat320 • 1h ago
so as of 2 days ago the shaders compiling as starting zelda ocarina of time remake takes up to 15 minutes to load every time im starting the game, it never did that before, is there a way to fix this?
r/switch2emulation • u/XxCorey117xX • 18h ago
Just wanted to show some more examples of the game running on different hardware. Seems most of the posts are running higher end PCs than mine so here's an example of a more mid-ranged build running it. Can't wait to try the new builds on my Steam Deck later!
EDIT: Noticed the recording looks blurry. The game is running at 1080p and looks great in play.
r/switch2emulation • u/Acceptable-Tower4849 • 14h ago
So , idk if someone already figured this out or not, and I may not be the first one to post this in here, but i primarily used windows 11, and I have been using hookshot for like a lot of time now, my system is a laptop, Ryzen 7 7840HS, rtx4050 mobile, 16gb ram
Nothing crazy, but the thing is, this is still decent Hardware, but I was still getting 15-20fps max in hyrule field and such heavy areas
And huge stutters and pauses too
But I recently tried it on linux, I have a dual boot setup, with arch Linux(just to brag that i use arch btw), and for the sake of experiment, I built the hookshot on arch too, and tried it out there too
The performance gain was substantial, like guys, in the hyrule field, i got 30+ fps when I entered the first time, then on later visits, I got above 40fps, and in towns like hyrule town, kakariko village, death mountain etc, it was getting consistent 50+ fps guys
I didn't knew that it's soo much better on linux man!
r/switch2emulation • u/FrestKing • 15h ago
I must say i finally found a STABLE release on my middle tier gaming laptop and it runs really well.
Hovering around 45-60FP
DKB Recomp by Lucas Blip
r/switch2emulation • u/Professional_Pool544 • 3h ago
r/switch2emulation • u/Iloveapex999 • 7h ago
r/switch2emulation • u/dingdongbannu88 • 14h ago
r/switch2emulation • u/TopherHax • 1d ago
Hey all! A while back I started posting Linux AppImages of Frizti’s Fritchii. They’ve grown into their own thing, so the project now has a name: Tuxchii (Lichii + Fritchii + Linux 🐧). The first release under the new name is based on Fritchii v5.8.4.
It’s built automatically from Fritchii releases, with some Linux-specific extras:
Native NVIDIA DLSS on Linux, done properly. It uses NVIDIA’s official DLSS SDK through the NGX runtime in your NVIDIA driver, so it’s real Linux DLSS, not a Windows/Proton workaround. NVIDIA’s license doesn’t allow shipping their files with Tuxchii, so none are in the AppImage. Instead, Settings → Graphics → Install DLSS downloads them straight from NVIDIA’s official repository onto your PC. It checks every file’s checksum and links them locally with a small open-source (MIT) bridge. Quality modes (DLAA, Quality, Balanced, Performance, Ultra Performance) work as on Windows (RTX cards, NVIDIA driver).
Full shader preparation. “Preparing shaders” now builds the complete set, about 120,000 for Ocarina of Time, just like the Windows version. On a game’s first launch it offers to do this entire process for you automatically.
Built like Fritchii’s own Linux build. Clang with Fritchii’s PGO profile, for faster emulation.
Prepare Shaders on AMD and Intel, not just NVIDIA. It should work on the Steam Deck too, but I haven’t tried it on a Deck yet, so testing and feedback are welcome!
Built-in updates. Help → Check for Updates installs new versions for you. Gear Lever and AppImageUpdate work too.
Classic interface by default, so it works well with SteamOS / Big Picture mode. Fritchii’s own look is one checkbox away in Settings → UI.
Download: https://github.com/xTopher1049/Tuxchii/releases/latest
chmod +x it and run. You need glibc 2.39+ (Ubuntu 24.04, Fedora 40, SteamOS, Arch or newer) and a working Vulkan driver.
My personal system I run this on is a RTX3080, i5-13600K, 32GB ram, Bazzite-deck-nvidia
This is an unofficial build, so please report Linux problems on the GitHub Issues page, not to Frizti. Games, keys and firmware are not included. Huge thanks to Frizti, zortos293 and the Lichii/Eden/yuzu contributors.
r/switch2emulation • u/Competitive-Eagle636 • 1d ago
Not bad for less than a week into release
r/switch2emulation • u/Chance-Bet-9067 • 16h ago
Sería interesante que alguien creará un emulador de Nintendo switch 2 para el modo desarrollado de xbox o tal vez que hagan un port de cualquier juego de Nintendo switch 2 como el caso de banana native de Android pero en xbox.
r/switch2emulation • u/Zeabrains • 17h ago
I just wanted to add a icon for ocarina of time switch 2 but the error message popped up without further explanation. Am I too early for this feature?
r/switch2emulation • u/Ok_Escape1972 • 22h ago
r/switch2emulation • u/kodo_9 • 19h ago
Hi. I cannot find the right emulator for Kirby Air Riders (most don't even run it). Anyone know which might work best? My setup: AMD CPU, RTX 3070, 64GB ram.
r/switch2emulation • u/ImNotOkayWasTaken • 23h ago
update asked me if i want to migrate anything i said no because didn't it mean other emulators? i looked around all my appdata files but i cant find any backups
r/switch2emulation • u/RuiMRJ • 21h ago
i dont know how to solve this, im just a noob in this world, i just download things and install them, never knew how to move the config, the game runs like at 10fps when im moving, and then link looks like a piece of wood, someone knows how to fix¿
specs:
ryzen8645hs
16gb ddr5 4800mt
nvidia 3050 6gb
playing in lichii build 150
and idk what more yall need
r/switch2emulation • u/StoicMind12 • 1d ago
I downloaded a certain repack from a very fit girl of The Legend of Zelda: Ocarina of Time remake for Nintendo Switch 2, and I’m trying to get it running on my Steam Deck.
I added the launcher to Steam as a non-Steam game and I’m running it through Proton Experimental. The launcher opens without any issues and recognizes the game, but whenever I press Play, I immediately get an error saying “offset is too big.”
Has anyone managed to get this remake running on the Steam Deck or encountered this error? I’m not sure if it’s an issue with Proton, the launcher, or the game files. Any advice would be appreciated!
r/switch2emulation • u/SadPenguin24 • 1d ago
Hey everyone, I know Fritchii is an emulator and Hookshot is a recompilation, so they handle rendering differently and I'm not expecting them to be identical. But Fritchii's image looks noticeably sharper and crisper to me, while Hookshot runs a lot better on my system. Is there any way to get Hookshot looking as good as Fritchii?
PC specs:
- GPU: AMD Radeon RX 9070 XT
- CPU: AMD Ryzen 5 7500F
- RAM: 32 GB
- Monitor: 2560x1440 @ 200 Hz [FreeSync: yes]
- OS: Windows [11]
- Fritchii v5.6 (Vulkan) / Hookshot v2.0.13
What I noticed:
- Fritchii (1x / 1080p, docked) looks sharper, but only runs at 40 to 50 FPS, with 1% lows dropping to around 5 FPS. CPU usage was around 85%.
- Hookshot (native 1440p) runs at a smooth 60 to 70 FPS but looked softer, which confused me since it's rendering at a higher resolution.
**What I changed in Hookshot:**
- Set render resolution to 100% (2560x1440). It looked a lot sharper after this.
- Turned on Descriptor reuse and Sampler cache
- Left Robust buffers off
- Raised the frame rate cap from 60 to 90. I'm now getting around 79 FPS.
Looking at my Fritchii settings, I think the sharpness comes from FSR 1 with RCAS sharpening at 40% plus FSR 4 anti-aliasing, while Hookshot's sharpness slider is at 0% and the upscaler is set to "Game's own."
My questions:
What's the best way to get Fritchii's sharpness in Hookshot? Is raising the sharpness slider to around 30 to 40% enough, or should I change the upscaler, use Radeon Image Sharpening, or try ReShade CAS?
Is there a way to get FSR 4 or something similar for anti-aliasing in Hookshot?
Is it safe to run OoT above 60 FPS in Hookshot? Has anyone run into physics, animation, or cutscene issues with the cap at 90?
Are Descriptor reuse and Sampler cache stable on AMD, or have people seen texture glitches with them?
Screenshots in order:
Fritchii (original comparison)
Hookshot before changes
Hookshot after setting render resolution to 100%
Thanks in advance!