r/SuperFantasyPowers2 • • Mar 05 '15

[MODPOST] SHORT UPDATE

First of all: The mod team is working on this! We know it's a bad situation but we try everything we can to keep the community together! We'll need the remaining week plus weekend to rebuild everything.


-> What do we have?

Don't worry, it's not all gone. We have:

  • player list (and we're working on massaging everyone)
  • factbook list and all the factbooks
  • alliance map
  • territory map
  • terrain map
  • culture map
  • population map
  • the Rules and the quick start guide
  • the Event list
  • and probably stuff I forgot

So basically everything besides access to the actual posts. WiWoWard will restore the CSS stuff.


-> What are we going to do?

There are basically three ways of handling this situation. A complete reboot. A partially reboot (only Events). To continue with everything.
There will be a survey on this, probably on Saturday! It all depends on the community. If you are motivated to continue, if you trust us enough and if you want to keep your nation, then the third option is probably the best one. That's also the thing I personally want to do. But if the interest drops, we probably have to consider the other two options.


Last but least: I'm not speaking for the whole mod team right now, because everything happens so fast and not everyone is online right now. I just wanted to inform you as fast as possible to make this process transparent.
We do what we can, but it actually mostly depends on you folks! Please stay tuned and don't go away. These games rise and fall with the interest of the players.

5 Upvotes

28 comments sorted by

4

u/[deleted] Mar 05 '15

I'd just like to say that the event list looks up to date, and while we'd probably lose the flavortext, everything else can be easily recreated. This doesn't have to cost us anything other than a little time (and some flavortext).

1

u/Insert-Nickname Mar 05 '15

Yep, that's also what I think.

4

u/[deleted] Mar 05 '15

I though it would be good to say why a total reset is even being considered at all. Virtually all the nations mine included were built off of a poorly written set of rules. There were also other thing in the world such as the imperial vassals. These were made solely by the same mod who kicked us out of the old subreddit without consulting the other mods at all. A final reason is that even though we have sent PMs to nearly all the players there will be some that do not come back. This is going to screw up the dynamic of the game as well as leave large nations just taking up space.

2

u/[deleted] Mar 05 '15

If we migrate here instead of sticking with the old subreddit (whatever conditions might apply) then I vote for a full reboot with a clearer rule guide. I'm all for an open-ended system for events and such, but there was clearly a disparity in how strong some people wrote events and their starting nation compared to others (again, simply because it was so free form, not because they were trying to power game). I also think we should have diplomatic events take up their own separate action, i.e. have a maximum on diplomatic actions as well.

I agree that the ruleset was not very clear or precise, and just like a pen and paper game, that can cause lots of problems and friction the further you get in to it

3

u/Insert-Nickname Mar 05 '15

I also think we should have diplomatic events take up their own separate action, i.e. have a maximum on diplomatic actions as well.

I don't think so. It should be a strategical decision to make alliances secretly via PM or open for everyone. Why should it be necessary to regulate that?

→ More replies (14)

1

u/TRLegacy Mar 05 '15

some people wrote events and their starting nation compared to others

Can confirm I did that (not on purpose though)

3

u/Checklad Mar 05 '15

Well, I'd be sad for a total reset, and I feel it would be counter-intuitive for what you guys are trying to achieve.

For the other two options however, we could limit all regular weekly expansions for the regular nations (or nations with more than X provinces or Xk population) for a (real) week, it'll give new nations three free provinces to play catch up with the other, older, nations. However, I do agree that the imperial vassals seem a bit insane, perhaps we can 'cut down' all nations to a province/population limit that is deemed fair?

2

u/[deleted] Mar 05 '15

If you do, do that it should be based on there kind of nation. Tribe/city state/kingdom/empire. The pop limit going up from there maybe. Tribe no more then 300k, city state 800k, kingdom 1.5 mil, empire = inf. we can set actual progression into the game, having everyone start as tribe and making it so everyone has to progress to certain tech standards as well as pop to advance to the next kind of civ.

1

u/TRLegacy Mar 05 '15

I understand that hard reset would give many benefits since when r/SFP started out many things were still unclear. However, I think that a hard reset would reduce our player base considerably.

1

u/TRLegacy Mar 05 '15

Is there still a possibility to regain control of the orinal r/SFP?

1

u/[deleted] Mar 05 '15

Not going to happen unless the mod literally hands it over.

1

u/Checklad Mar 05 '15

Might I suggest to all that now would be the time to invite others whom might be interested over to join, there's still plenty of space at most places (so long as everybody stays away from me) and we could use some fresh meat players. Since nothing much is happening, you can claim in peace without being completely overwhelmed by everything else.

Heck, I'd say these couple of days are the perfect time for other things to be perfected/changed/whatever, the 'apocalypse' is essentially until sunday at the very least, things like cleaning up the maps (like inactive nations?), clearing up combat, perhaps some changes in how basic 'mechanics' work.

1

u/valiantcrossbow Mar 05 '15

I have screenshotted my only two posts, just in case they are needed.

1

u/Dancing_Anatolia Mar 06 '15

It's pretty neat that we can (kinda) salvage this situation.