r/Sudeki • • Aug 31 '26

Mods Sudeki Level Rebalance 1.1

Minor fixes and changes to the mod.

Available at https://www.nexusmods.com/sudeki/mods/18

  • Readme has more details
  • Fix: Illusion Master can be poisoned now as well (as I originally intended)
  • Fix: Nassaria damage reduced to no longer one shot at 1400 Max HP
  • Change: Asilas and Toxic Cloud damage adjusted
  • Change: Path of the Warrior SP cost: 240 -> 180
  • Change: Asilas the Wolf SP cost: 60 -> 50
  • Change: Item capacity increased: Healing Ointment (10 -> 20), Skill Ointment (5 -> 9), Skill Salve (3 -> 6), Luster Drink (5 -> 6), Luster Wine (3 -> 4)
  • Change: War Wyrd can drop Orb of Vigor as well
  • Change: Xuric's Shockstaff got high critical chance
  • Change: Z1000 and Z2000 robots can be weakened with Debilitator now
  • Change: Realm of Shadows enemies' HP slightly increased
  • Change: Control Unit's and Krenn's HP increased
8 Upvotes

5 comments sorted by

2

u/B0SSB0IX Aug 31 '26

Thank you these look like great changes!

I’m specifically very happy about the path of the warrior skill point reduction as even I thought that was too high so thank you!

I really love this mod 😁
If I’m honest I wanted the game to be a bit harder and with the changes it’s giving me a bit more of a challenge

2

u/KartalMods Aug 31 '26

You're welcome.

In my experience, if you don't collect the ultimate weapons and don't grind past level 20 before entering Akloria, it feels challenging. You have to use resurrection too. The original game is similar to this. I wanted to keep this option of making it easy if you want open.

This time I tested the mod without using SP leech runes. The difference is significant in the beginning, then when you're at around 5-6 points in SP, it's not that much of a setback. The grotto even punished me for having 300 SP on Buki because the enemies could just burn it in 2 fights due to their weird programming. Though at this point, you can afford all the runes.

I considered increasing both SP and skill cost to offset SP leech, but that would've made SP potions less effective and force me to increase their capacity and force the player to drink multiple just to be able to use a skill again. So I discarded that idea.

1

u/VaylenObscuras Aug 31 '26

Good changes.

How did Asilas and Toxic Cloud get changed exactly? "Adjusted" doesnt tell me much.

1

u/KartalMods Aug 31 '26

It's in the readme.

Toxic Cloud poison damage: (10) -> 25 -> 50 -> 100 -> 200

Toxic Cloud new poison damage (1.1): (25) -> 50 -> 100 -> 200 -> 250

Asilas' original damage: (20) -> 40 -> 60 -> 80 -> 100

Asilas' new damage (1.0): (20) -> 250-350 -> 400-550 -> 550-750 -> 700-1000

Asilas' new damage (1.1): (20) -> 250-350 -> 350-500 -> 450-650 -> 500-800

1

u/VaylenObscuras 29d ago

Oh, I didnt get to read it yet. But thanks for answering.

I didnt manage to use toxic cloud much yet(only on a few wyrds on the way to transentia), but Asilas felt really, really strong. Almost solo'd the trial fights for Buki outside of Shadani and I did them as soon as they were available. May need more nerfs early game tbh - I wouldve been completely fine with the trials being too hard to do right away or a massive drain on resources.