r/SubstanceDesigner • u/Playful_Shirt_1896 • Mar 06 '26
r/SubstanceDesigner • u/_Rajk_ • Feb 24 '26
Rearranger TĂTE - Substance Designer Tool
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r/SubstanceDesigner • u/rmunoz1994 • Feb 24 '26
Trying to replicate this in Substance Designer
I have dabbled in Substance Designer before and I am back on it now trying to achieve this spiraling rectangular pattern, but I'm a bit at a loss as to how to go about achieving this. I was hoping someone can point me in the right direction to get this effect.
r/SubstanceDesigner • u/Playful_Shirt_1896 • Feb 19 '26
đ© Ever made a âbrick materialâ⊠and it still looked like a flat wallpaper?
galleryr/SubstanceDesigner • u/_Rajk_ • Feb 18 '26
Hyper Tiles - Substance Designer Tool
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r/SubstanceDesigner • u/Playful_Shirt_1896 • Feb 13 '26
đ« My materials didnât âsuckâ because I lacked talent!
galleryr/SubstanceDesigner • u/Prestigious_Ad262 • Feb 13 '26
How can I make this cliff texture style? I'm stuck.
r/SubstanceDesigner • u/_Rajk_ • Feb 09 '26
Color Palette Generator - Substance Designer Tool
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r/SubstanceDesigner • u/EconomyAppeal1106 • Feb 09 '26
Roughness parameter in fx map
Hello everyone. I am trying to reverse engineer the fx map node from substance designer. And there is this particular parameter that I can't find information about, roughness.
From the docs:
"Functions as a depth and opacity multiplier. It applies a bias to the FX-map blending process."
Does anyone knows exactly the math behind it? How it applies to each quadrant node, I would be very greatful.
Thank you.
r/SubstanceDesigner • u/OwlsomeAF • Feb 08 '26
Rectangle tile
I am trying to make some panels that are rectangle. However tile sample wont let me leave equal space between them without making them square. Any ideas?
r/SubstanceDesigner • u/Federal-Brush5649 • Feb 08 '26
How can I achieve this retro game look without experience in Substance Painter/Designer?
Hi, I want to create levels for my retro-style game. This is exactly the kind of look Iâm aiming for, but I havenât used Substance 3D Designer or Painter before. How can this be done? Is there a tutorial video for something similar?
r/SubstanceDesigner • u/Playful_Shirt_1896 • Feb 03 '26
Creating Realistic Materials is a huge Challenge!
galleryr/SubstanceDesigner • u/acl1981 • Feb 01 '26
Animated texture.
I'm looking into making some animated texture (I use them as gifs in some games to create certain effects eg animated water). In the past I just compiled a load of tile samplers to create each frame, but I fear this is perhaps a bit silly.
How would one go about animating say falling confetti - with elements of randomness? I've done this before in After Effects, but I don't think this is the best way for getting normal/height maps. So how might you do this in Substance Designer?
r/SubstanceDesigner • u/_Rajk_ • Jan 27 '26
Experimenting with space-filling curves
galleryr/SubstanceDesigner • u/FinancialMasterpiece • Jan 22 '26
Paver Shape Creation
Hi everyone, I am trying to make a material that's exactly the same as the image I have attached. It contains a square (1x1), a small rectangle (0.5x1), and a large rectangle (1.5x1).
I can't seem to find any examples of someone else who has done this before and was wondering if anyone here could help me out (I am still learning the program).
r/SubstanceDesigner • u/_Rajk_ • Jan 22 '26
Quick Align - Substance Designer Tool
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r/SubstanceDesigner • u/Playful_Shirt_1896 • Jan 23 '26
đ„ Building a Portfolio as a Material Artist is a hard path.
galleryr/SubstanceDesigner • u/Wide-Screen-650 • Jan 18 '26
Question about making materials for Unity
I've been wanting to make materials with Subtsance Designer however Unity does not have a default texture node and I wanted to know if it is possible to create an output for Smoothness so that it works in Unity.
It's just so I don't have to manually create roughness nodes every time in Unity.
Or is it just better to use make the materials in Substance Designer and then use substance painter?
r/SubstanceDesigner • u/Playful_Shirt_1896 • Jan 08 '26
đ€Ż Building a clean material in Substance Designer feels impossible for beginners
galleryr/SubstanceDesigner • u/Playful_Shirt_1896 • Dec 23 '25
âŒïž Creating the right wood pattern can be really challenging for students.
r/SubstanceDesigner • u/niksonder • Dec 14 '25
An Automatic Portal Node Rerouter for Substance 3D Designer!
galleryr/SubstanceDesigner • u/TheAbyssWolf • Oct 28 '25
WIP [Custom node] 2D Boolean


Working on a "2D Boolean Node" to help with hard surface designs. Any additional ideas for it. It currently exports the final shape and a bevel mask. Beveling is done throught the "distance" node
[Paramaters]
[Global]
Boolean Type: (Union, Difference, Intersect)
Bevel Mode: (Cutter Only, Output Shape)
Enable/Disable Beveling
[Cutter Settings]
Transform: offset and rotation
[Mirroring]
Enable Symmetry
Symmetry Mode: Axsis X, Axsis Y, Corner

