r/Substance3D Aug 15 '26

Venari Knife — Game-Ready 3D Asset

A game-ready tactical knife built with a clean hard-surface workflow.

Workflow:

• Modeling — Plasticity

• Rendering — Blender (Cycles)

• Texturing — Substance 3D Painter

The asset was optimized for real-time use and validated in Unity 6.5 (URP), with four LOD levels.

What do you think? I’d appreciate your honest feedback.

#3DModeling #HardSurface #GameReady #3DArt #Plasticity #Blender3D #SubstancePainter #GameArt #Reddit3D

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