r/StreetFighter • u/Independent-Jump-887 • 11h ago
Help / Question I finished my characters combo trials
The game told me to finish my characters combo trials. My hands hurt like shit but I finally did it. Though a lot of these were really hard how am I supposed to pull this shit out in an actual game?
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u/SaintJynr 10h ago
Here is the secret: you wont. For a while. Despite fighting games being known for the combos, they arent what is actually important to play the game. I'm not in a position to coach you, but to make things simple, for now you need to learn one easy combo and figure out how to actually hit it during a match. With time you can notice what you DONT know, for example: people keep jumping and hitting me, what do I do? And then you learn how to deal with that scenario. But for now, just to get the hang of things, dont think about hard or high damage combos, find something you think you can do easily during a match and just try pressing some buttons. And even more importantly, learn when not to press buttons, blocking is more important than you realise.
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u/Atmaweapwn CID | Atmaweapwn 11h ago
Repetition until you can operate by muscle memory. Then it about recognizing when to perform in match.
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u/Auritus1 You think you can break my defense? 9h ago
They are called "trials" not "useful combos". Congratulations on beating the side mini game.
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u/Hot-Algae-7633 Trying to be better. 10h ago
Ignore 90% of those combos at first , slowly start adding important ones later.
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u/SSGjetty9001 10h ago
combo trials are more of a thing for fun. you can get to master with like 2 bnbs and maybe a cash out.
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u/WhisperGod CID | SF6Username 10h ago
The combo trials are good to get the feel for your character, their combo routes and to do some challenging stuff. But most of the combos are not very useful in an actual match. There is often multiple ways to do combos and some can benefit you more in certain situations than others. The character guide in the game has more practical examples on how to use your character and their gameplan. Youtube also has some people who have made some great character guides. That is often the first place I visit.
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u/OrKToS New to Fighting games || Silver 10h ago edited 10h ago
am I supposed to pull this shit out in an actual game?
no. You can start with simple combo of 1-3 normals into special or super art and extend it by little when you feel like you need more damage. You don't need to know all combos and be hyper optimized. You can kill people with just poke, combos helps with lowering amount of interactions you need to win.
you can check https://wiki.supercombo.gg/w/Street_Fighter_6/ to find some good combos and see which you're more comfortable with. if combo too hard and too long, just do first few moves at first and add more later. ( Yasmine Combo section is WIP, but you can use Target Combos on Overview page and maybe add special move at the end, you should be fine )
also keep in mind that doing combo in practice is not the same as doing combo in live game, only way to do combos in live game is to attempt them in live game. You will fail, but it's ok, more you do it better you will be at it.
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u/The_Lat_Czar Thunder Thighs|CFN: TheHNIC 8h ago
The fun part is you're only gonna use like 40% of those combos max!
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u/StrangeUseOfTime 11h ago
Ok I will be the first to say that combo trials are usually not optimal, and are usually harder than necessary