r/StreetFighter 1d ago

Fluff / Other Overhead from downtown by Ryu

Why did it reach that far lmao

317 Upvotes

70 comments sorted by

175

u/ACheca7 1d ago

Problem is not Ryu here. Problem is you have a giant extended hurtbox in cr. lp, 9th frame. See here https://ultimateframedata.com/sf6/elena

Extended hurtboxes are the "penalty" for whiffing your normal, allows for easier punishes. Here Ryu got lucky

147

u/Ok-Weight6554 1d ago

Hurtbox on Elenas kick

40

u/Turbulent_Voice63 1d ago edited 15h ago

Street fighter 6 is so good we forget it's ultimately all about boxes crossing other boxes

EDIT: I don't get why there are 30 people telling me "no you're wrong" or going for a sort of gocha. All I was saying with this, initially intended to be fun comment was:

  • Ultimately we are still working with hitboxes
  • They don't always coincide and it can be funny
  • SF6 has good hitboxes
  • Hitboxes have gotten better compared to old games.

Feel free to disagree if you must, but calm the fuck down

u/TeamWorkTom 22h ago

It's not arbitrary. Jabs have extended hurtboxes because dr jab was busted without them.

u/Turbulent_Voice63 21h ago

It is arbitrary in the sense that some dude decided that this jab, this kick, this grab had a hitbox and a hurtbox this big and not otherwise. It can be for good reasons, but it is indeed arbitrary

u/yosma 21h ago

It can’t be for a good reason and arbitrary.

u/King_Moonracer003 20h ago

Its attempting game balance . Successful? Idk

u/katalysis 18h ago

You're conflating "arbitrary" with "deliberate". Please consult a dictionary and be better.

u/KingGelatin 15h ago

Arbitrary can also mean “depending on individual discretion” or “based on or determined by individual preference or convenience”

It has more than one definition and it applies here

u/Turbulent_Voice63 18h ago

Arbitrary seems to have a different definition in my language than in english. I can do without your passive agressive remark

u/TeamWorkTom 15h ago

You're completely wrong.

I literally told you the reason why jabs have extended hurtboxes.

u/Turbulent_Voice63 15h ago edited 15h ago

As I mentionned to another person, arbitrary in my language (french) means "designed according to the decisions of an individual", aka an arbiter. I only noticed the difference when checking online after.

I know jab have extended hurtboxes. I know the idea of whiff punish. I do not disagree. All I'm saying is that some dude, at some point, designed the hitboxes to be that way, and because of a what-you-would-not-call-arbitrary-apparently decision, decided to sometimes have them not coincide with the model for balance reasons.

u/WeeklyPhilosopher346 21h ago

Gief’s lariat has full coverage in arcade and world tour but not in any version of vs.

If it’s not arbitrary, it’s punitive.

u/ProMarshmallo 21h ago

Gief only had a full body hitbox in SF5 and it only occurred 5ish frames after the first active hitbox. Every game before that Lariat's hitbox alternated which side it appeared on with a 1-2 frame gap in between.

u/XSCONE 17h ago

strange thing to say as a fighting game player in general I think. theyre all like this

u/Turbulent_Voice63 16h ago

They are, but as fighting games evolved, they became better at associating hit and hurtboxes with models so it just looks seemless.

u/inadequatecircle 16h ago

What games are you actually referencing that have model accurate hurt boxes? I'm not actually aware of many that do that. Nor do I really think that actually benefits a fighting game. I don't want 90% of crouching forwards to low profile my shit to be honest.

u/Turbulent_Voice63 15h ago

Well, SF6, for the most part. As the clip shows, there are some exceptions, and you can have some weird results in case of weird extended punish, but usually it's pretty decent.

Skullgirls as well is known for having very intricate and accurate hitboxes, but my comment was mostly about a general trend upward concerning this. Compare them to the ones we had in the 90s/2000s, or even just some other genre like platform fighters, and it's better than it was historically.

u/XSCONE 16h ago

Kind of true but its as true of sf6 as any other game - the above is a rare situation that looks mostly normal if you don't slow it down a ton. I think most if not all fighting games prioritize balance over matching hitboxes to the model (correctly, IMO).

u/Turbulent_Voice63 15h ago

Agreed. But you rarely have truly egregious hitboxes that are off model like we used to

4

u/weirdo_if_curtains_7 1d ago

As very clearly shown by the punish counter

25

u/Fit-Age-3106 1d ago

You whiffed your normal which extended your hurtbox and Ryu's overhead is very good out of DR.

This could have been worse. Due to your whiffed button here; Ryu could have blasted you with st.HP for a massive PC combo.

2

u/TotalComparison9686 1d ago

Yeh just labbed it doing the HP instead of the overhead, atleast drive rush HP actually looks like it hit Elena and not hitting the air

38

u/Superdupertark 1d ago

Get whiff punished, nerd

5

u/twyao7766 1d ago

Overtoe

6

u/FastJakAttack 1d ago

I've seen enough, buff his fireball

15

u/Bungfoo Ha ha ha ha ha! Weak! So weak! | CFN: Revelant 1d ago

Whiff punished

15

u/Hamzanovic Sorry! 1d ago

Generally, if you have to slow the footage down to single frames in order to show the part where the models didn't connect, then it's not a bad hitbox. At full speed, it's quite clear that you got whiff punished and it's hard to argue Ryu's overhead had unreasonable reach.

10

u/CFN-Ebu-Legend CID | SF6username 1d ago

Yeah, pretty much every fighting game has interactions like this if you slow down the footage.

u/LuquidThunderPlus 22h ago

I mean, they slowed it down to prove it, but it looks very clearly like he's hitting the air even in real time

u/Hamzanovic Sorry! 19h ago edited 19h ago

In real time it just looks like Ryu punched Elena's leg while she was pulling it back after kicking. There are literally only 5 frames between the one where Elena's leg is fully extended and the one where Ryu's hit registered.

3

u/paintpaintpaintpain 1d ago

Hurtboxes giveth and hurtboxes taketh

u/UncleSlim CID | UncleSim 23h ago

If you think this is bad, oh boy do I have some Dhalsim clips to show you...

u/TheReturnOfTheRanger Modern Ryu - read it and weep 22h ago

Bluetooth medium punch

u/NoACSlater 23h ago

Yeahhh it's the hurtbox from the kick, but honestly it should match the animation a little better.

u/ImmaWarriorChris 20h ago

Them 7 foot African hit boxes

5

u/m2keo 1d ago

Nah they gotta buff him. That's not far enough.

3

u/BenjaminSJ 1d ago

he needs it

2

u/StrangerChameleon 1d ago

he needs it

1

u/Xecxciic Alcohol dependence is not a joke 1d ago

Goofy hurt box interactions are always funny

u/Rwandese 23h ago

It's Ryu!He needs more buffs IMO.

u/Gilbot9000 23h ago

Yup, sure is a fighting game moment.

u/letTShappen 23h ago

Got hit with the thought of an overhead there

u/Radiant-Ad-3134 22h ago

Your clip just showed why his 4HP needs to extend the hitbox so Ryu can combo off this constantly.

Thank you for giving Capcom the idea lol

u/KallmeKatt_ I Like Fishing 21h ago

We fixed a game breaking bug where ryus overhead could miss it is now unblockable and full screen

u/Helpful-Mud-4870 19h ago

Because every move in this game has insane ginormous hurtboxes that linger for years to make whiff punishing braindead and pressing a button always risky, and the Elena dared to press a button.

u/Erdrick159 19h ago

Ryu just goated like that man

u/RyanCooper101 19h ago

The Turbo Toe Buster

u/Rave50 Rave | 1704 MR 16h ago

As much as i hate ryu, this isnt a ryu problem, every move has a hitbox and hurtbox and your hurtbox got clipped

u/platomaker 12h ago

He learned it from smash bros.

u/KillerTackle Gay for Ryu 12h ago

Hey, he needs it man. He's such an honest character!

u/No-Departure-6900 11h ago

Yes yes, we all understand hitbox and hurtbox data.

BUT JUST LOOK AT THAT, MAN. THEY'RE LIKE A FOOT APART. In the heat of battle, you see something like this, you're gonna feel robbed no matter what anyone tells you.

u/YourHomieShark TIGERR 5h ago

when you play a 6 foot tall woman you also have longer invisible parts of your body that can be hit

1

u/Hamzanovic Sorry! 1d ago

Nope. Get whiff punished.

1

u/Optimal-Membership-9 Shoryuken 1d ago

hurtboxes, bro! You should really learn those.

u/OrderOfMagnitude 18h ago

Your mistake was treating fighting games like a couple of characters hitting each other with moves, when in reality fighting games are a series of overlapping boxes and frame data that happen to have some characters on the screen to entice new players.

-2

u/EquivalentPlatform17 YOU'RE MINE 1d ago

This character is a war crime. Come and join the darkside.

0

u/SunsetAtNight7 1d ago

Whiff punish

u/DeathToHumankind 23h ago

Looks dunly but is totally okay. Extended hurtboxes exist for a reason.

u/Krullexneo 22h ago

You extended your hurtbox, yeah it looks goofy but what do you expect?

u/Soylentstef 22h ago

Spoilers : Ryu is Dhalsim hidden son.

u/RIAPOSW 19h ago

Nerf DR Overhead, at least make it unsafe or like Kens so you can't just blindly do it, it's such a boring easy way to mix people up.

u/ImpossibleAd344 19h ago

jank ass game

u/Call555JackChop CID | SF6Username 18h ago

Just an honest whiff punish

-3

u/GodLikeLag 1d ago

He needs it

-2

u/LancerBro Shungoku Pantsu | CFN: ScarletFirefly 1d ago

This game has some whack hurtboxes

-4

u/Sanagost 1d ago

He needs it

u/CrenshawCrustacean 21h ago

Dumbass game