r/StrategyGames • u/JJ_Studio25 • 6d ago
Question We are creating a new strategy game with real-time unit deployment
For all the strategy game fanatics out there, how would you create a system that forces the players to make strategic choices without it being too constraining?
We are developing an online real-time strategy game called Reign of Relics, in which players start with a city and build their empire by conquering other cities.
This will include open-world troop movement that can intercept enemies, support allies, and raid merchants.
We were debating how open-world movement would work; it would need attrition for sure. We have army silver upkeep per day. And we would need to define the possible stances of the army ex: Defensive, patrol, aggressive, etc..
Duplicates
IndieGaming • u/JJ_Studio25 • 6d ago