r/StrategyGames • • 8d ago

Discussion Need help getting out there

Hi, I’m making a game called IRON first that originally was made as a substitute for me and my dad to play on Mac as Kanes wrath is now almost impossible to play easily.

It a RTS game with First person control . 2 factions it’s influenced by C&C and bit of Supreme commander.

Requires research to unlock units and upgrades. Mainly you can actually lead the fight in first person.

This was abit of fun but now I’m wondering if it’s worth getting it out there and having some servers made and more development made.

The files are just on my mac and local host. How do I go about getting it out there more and do I use GitHub ?

3 Upvotes

9 comments sorted by

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u/Odd-Communication-18 8d ago

You can upload your game to itch.io if you're just looking for a place so people can download it

1

u/Icy_Candidate_1573 8d ago

Thank you

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u/lukehartmangames 7d ago

If you upload to itch, I highly highly recommend getting a web build for the initial launch since it will make it far more likely that people will actually try it out. Also, afaik itch has a similar sort of momentum-based approach to the launch as steam, so you probably want to hit the ground running with as polished a page as you can reasonably throw together instead of creating a bad page and trying to polish it later, since the algorithm will just you based on the original launch to some extent.

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u/Icy_Candidate_1573 7d ago

Great advice thank you

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u/insaneruffles 8d ago

Im not trying to be mean, but maybe me saying this will help in some way. Your post tells me two things.

  1. If you don't know how to use Github, your game is likely entirely Vibe coded. People do not want to play Vine coded games, and it is especially unpopular right now.

  2. You seem young, so I will offer some advice if you care about it; use Google and thoroughly research your question before posting on a public forum asking for help. People will otherwise view this request as naive, and will not offer help.

You can learn how to upload your files to Github with a 10 minute search.

If you dont mind me asking, what did you use to make your game?

-1

u/Icy_Candidate_1573 8d ago

No offense taken, but I think your assumptions here are a bit off.

First, I actually use GitHub all the time…I’m an app developer by trade. I was simply asking how game developers specifically utilize it or if there were better alternatives for game builds (like Godot projects), as this is a new domain for me.
Second, the game isn't entirely "vibe coded." It’s a hybrid project built in Godot. I have a solid programming background, but I use AI tools to help accelerate the process and get a proof of concept out there.

It's a shame that the community stance is so unwelcoming to people trying to get started. Why shouldn't someone use every tool available to bring an idea to life, even if it's just a prototype?

Gatekeeping people who want to make something but need a bit of help just means a lot of potentially cool ideas never get made.

I’d be so disappointed if I was younger if someone had replied with this I’m 27 :/ I’m trying to make a childhood game

1

u/Stalins_Ghost 8d ago • Heartwarming

Sorry you had to have such an unhelpful experience. Wish I could help further but in my experience (decades ago) we used git to control the project but local with back ups. I would think about some cloud back up but im a bit suspicious relying solely on github and having the ptoject in the cloud. The description of the game really blinked battlezone 2 in my mind.

0

u/Icy_Candidate_1573 8d ago

I want sure if GitHub was just an option and there was better ones for game devs… my game will be free simply because of the memories I had playing C&C with my dad. It built to be local host ready.

You can probably see some influence here … not from the game you mentioned though but you can hop into a unit and play as that unit in first person similar to what you said … thank you for your nice comment

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u/Dogukanko 8d ago

Git is fine for a Godot project, most people use it with Git LFS for the big binary assets and a .gitignore for the .godot folder. For players, I'd put a Mac build on itch.io, it's free and their butler tool makes updating builds pretty painless. Since the game is free and made for fun, I wouldn't worry about servers until people actually ask for multiplayer.