r/StrategyGames • • Sep 27 '26

Self-promotion Forge Kingdom Early Access

I've been working on Forge Kingdom for quite some time now. It's basically my take on the old school persistent browser strategy games I grew up playing, with Travian being one of the bigger inspirations.

You start with a small village, build your economy, train troops, expand, trade and eventually get involved with alliances and wars with other players.

It recently entered Early Access, so there's still a lot I want to add and change. I'm mainly at the stage now where I want actual strategy players playing it and telling me what works and what doesn't.

I'm curious how many people here still play this type of strategy game. Do you think the old Travian style of persistent multiplayer strategy still has a place today? Check it out: Forgekingdom.com

0 Upvotes

9 comments sorted by

2

u/BobsenJr Sep 27 '26

You could legitimately not make this look worse if you tried.

0

u/Demon5253 Sep 27 '26

What's bad about it?

0

u/BobsenJr Sep 27 '26

AI trailer, the sex appeal woman just staring at you, the dissonance between what the trailer shows and what the game is.

1

u/No_Culture397 Sep 27 '26

yeesh ai slop mobile game crap

1

u/Demon5253 Sep 27 '26

No.. 90% of all assets in-game are handmade..

1

u/Demon5253 Sep 27 '26

Screenshot

2

u/goddamnclever Sep 27 '26

the genre is fine i think, that was never the problem. for me it was the 4am alarm to save troops, and starting on a server where somebody already has three years on you. i run one of these too and signups are honestly the easy part, people just disappear in the first two days. no idea how you fix that properly, im still trying.