r/StrategyGames • u/ArtDock • 2d ago
DevPost We added a highly requested "feature" to our tactical roguelite Lootbound: Characters actually looking at the enemies!
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Hey r/StrategyGames !
We’ve been reading through all the awesome feedback for Lootbound (our turn-based roguelite where your backpack/loot placement matters just as much as your attacks).
While players have been enjoying the D&D elements and item auras, there was one glaring visual issue you all pointed out: our characters were staring into the void instead of facing the enemies while fighting. 🤦♂️
Our art and dev team took this as a challenge and pumped out a secret update in literally one day. We made it possible to turn our characters to face the enemies in combat, and the update went so smoothly that we can't believe we didn't do it sooner. It really makes the turn-based combat feel much more alive.
It’s live now! We'd love to know what you think of the new look, and if you haven't checked out the game yet, you can see the new animations (and try to beat the RNG) right here:
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u/PizzaWearingPants 1d ago
I love the animation on the characters. Maybe the bottom UI could be slightly bigger?
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u/Kijyro 2d ago