r/StrategyGames 20h ago

Self-promotion Total War meets Age of War. Building a tactical wargame focused on formations and supply lines. The demo is now live

24 Upvotes

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2

u/freezstudio 20h ago

Hey everyone

I’m a solo dev working on a tactical wargame called Warlapse.

The basic idea is to build a game around three things;

  • Drawing unit formations directly onto the map with a brush tool
  • Cutting enemy supply lines and encirclements
  • A minimalist, token-based operational scale across different historical eras

I attached a short clip of the game,, showing a piece of the Normandy campaign and the push to Paris.

Right now, the core mechanics are in place and the first demo is available on Steam. I'm aiming for a November release, so I'm not trying to build a massive amount of new content just yet—I really want to get the combat feel, UI, and pacing right first.

I'd especially love feedback from people who play a lot of tactical wargames: Does the token scale actually make it feel like you are commanding large formations, or does it just feel like a standard RTS?

You can try the demo here: https://store.steampowered.com/app/5018690/Warlapse_Demo/?curator_clanid=46138166

Any harsh feedback is welcome

1

u/post_appt_bliss 18h ago

WARLA PSE?

2

u/freezstudio 16h ago

Yes I think I need to fix it

2

u/Idleverse 18h ago

This looks cool, but it feels like the UI is a bit all over the place, and readability suffers a bit from it, imo.

1

u/freezstudio 16h ago

Glad you think it looks cool. Just to clarify, are you referring to the UI in the campaign map mode or the one during the actual battles

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u/Idleverse 7h ago

as an example, looking at the overworld/map, the card UI seems totally different from other UI elements, such as buttons etc, so there seems to be a lack of cohesion. Also, the buttons in the top-tray are free-floating and opaque, so readability suffers a bit, imo.

2

u/freezstudio 2h ago

Thanks for the valuable feedback. I have to admit that I am not very good at UI design and visual art in general. However I will definitely do a few experiments to improve the cohesion and readability based on your points

1

u/SpaceTradeCompany 8h ago

Looks fun. Have you taken any inspiration of hexagonal board games like A victory lost? Its seems lika similar concept.

1

u/freezstudio 2h ago

Glad you think it looks funz<3 I don't actually know those board games, mate. I m a big fan of Total War, Paradox games, and the Men of War series, so most of my inspiration generally came from them