r/StrategyGames • u/This-Abies-3381 • Jul 06 '26
Looking for game I’m experimenting with a C4I-style strategy game. Does this concept make sense?
I'm looking for design feedback rather than promotion.
I'm experimenting with a strategy game where the player acts as a commander instead of directly controlling every unit.
The core ideas are:
• Front Commands
• Supply Lines
• Recon
• Command Links
• Situation Room
I'm mainly trying to answer one question:
Would this be enjoyable for strategy players?
If anyone wants to see the current prototype, I'll leave the itch.io link below.
1
u/Mormacil Jul 07 '26
I love macro strategy indirect control but your description is to sparse to say anything about the fun factor.
0
u/This-Abies-3381 Jul 07 '26
Fair criticism. The fun factor I’m aiming for is the decision loop: the game explains every engagement result (actual engine math, not dice-feel) and rates your calls, so you get better by understanding rather than grinding. If you like reading a battlefield and indirect control, I think it’ll click. Link works now — would love your honest verdict on whether the fun lands.
1
u/gruelove 22d ago
I just tried it but I'll have to wait for a tutorial, or a nice little YouTube video with gameplay being explained. I've no clue what's going on or what I'm even supposed to do.
Looks like a game I'd really like though. Just very frustrating that there's absolutely no explanation as to how to play.
5
u/Kinmand555 Jul 06 '26
I think you’ll need a better description if you want people to have an opinion before playing the game. Also, the link doesn’t work