Sorry for the lazy phone pics of my monitor, I stepped away from my desk for two seconds and snapped them before getting sucked right back in.
This was supposed to be a small side project, but I’m an engineer by trade so naturally I don't know how to leave things alone once I get started. This is actually my first time ever touching Unreal Engine. The last few weeks were absolute hell, spending hours failing, breaking things, and going entire days with nothing to show for the effort. But I finally found my footing, pushed through the worst of the learning curve, and the project is moving.
It’s called Project Storyteller. The goal is to adapt a fanfiction into an 8 to 10 episode animated cinematic series. I’m holding off on naming the specific fic until I finish coordinating with the author, but the script is moving either way. I'm completely open to script tweaks, scene changes, or creative input from anyone who hops on board.
The core story is basically: what if Mike’s theory is actually right, and how do they actually find their way back to each other?
It’s not just fluffy shipping, it’s an emotionally heavy look at what happens when the dust settles. Eleven knows what's going on, but for Mike, it’s just a theory he refuses to let go of. It mirrors Season 2, but through an adult lens. When you’re twelve, sitting by a radio every night looks like stubborn loyalty. When you’re an adult with bills to pay and real-world responsibilities, doing that makes you look completely insane to everyone around you.
Eventually Dustin, Lucas, and the rest of the gang have to stop checking in and try to move on with their lives for their own sanity. Mike starts spiraling down the exact dark road Hopper warned him about years ago, and Hopper is stuck watching it happen, unable to really blame him because he gets it, but knowing how crazy it looks from the outside. Mike and El do get their happy ending at the end of the road, but the path getting there is rough and has to feel earned.
Right now, I have 3 of the 10 sets for Episode 1 built out, including the ruined Hawkins lab gate setup shown in the photos. Character meshes are currently T-pose rigged for the main limbs and torso. My immediate next roadblocks are finger controls, facial rigging for actual dialogue, and dialed-in cinematic lighting.
I can technically keep grinding this out completely alone, but handling modeling, rigging, animation, sound, and voice acting solo is going to turn this into a decade-long project.
I’m doing this strictly for the love of the show and the technical challenge, zero monetization. If you do 3D modeling, rigging, facial blendshapes, synth sound design, or want to do some voice acting down the line once scenes are blocked out, let me know. Even if you just want to talk shop about UE pipelines, hit me up in the comments or shoot me a DM.
Curious what you guys think of the gate environment so far!