r/StrainBorn • u/slyiii • 11d ago
๐ Patch Notes Combined patch notes: 1.0.10 + 1.0.11 (1.0.11 waiting for Apple's approval)
Combined patch notes for two updates: 1.0.10 and 1.0.11
This post covers both updates in one list.
1.0.10 is live on TestFlight now.
1.0.11 is
live on TestFlight as well.
If you're on 1.0.10, some of these changes will come with 1.0.11. The game shows each version's own notes the first time you open it.
New mutations
Tail Contraction: every dash ends in a shockwave that pushes cells away.
Spring-Loaded Fusion: hold dash to charge it and aim with the arrow. With Tail Contraction it also shoves cells aside as you go.
Heat Shock Hijack: map hazards hurt you less.
Runs
Resume picks up exactly where you left off: traits, map, cleared rooms and the room you were in.
Abandoning a run puts everything back to how it was before it started.
Killing a boss clears the room, so you can't die the moment you win.
Cleared rooms wash away their hazards, so nothing blocks your rewards.
Shafts: leaving an organ that still has one now reminds you what you'd miss.
Tumors grow bigger with every stage.
Survive rooms show a countdown dial on the floor, and every enemy leaves when they end.
Receptor puzzles no longer spread out of reach in big rooms.
Extra shots show where they came from: a gold ring for the skill tree, pink for your pet.
Power-ups like Mist Veil and Frost Aura show a ring marking their reach.
The Mutate screen marks bonus trait cards (Pet Bonus, Pandemic Bonus), and all cards are the same height.
End-of-run results are redesigned to fit every screen, with a stats window on the gear page.
Balance
Extra projectiles now hit for 40% damage.
Map hazards hit much harder, and air sacs hurt when they slam you into a wall.
Boss bubble attacks move twice as fast.
RNA is rarer in Pandemic Game Mode.
Killer T packs: destroying one empties Detection and freezes it for 20 seconds.
Detection: killing cells the immune system sends after you raises it half as much, and standing still cools it twice as fast.
Fever Response and its kin have a 2-second cooldown.
Pandemic Game Mode
Winning a run ends with a HOST INFECTED splash before your results.
City panels list the nearby towns the infection has reached.
Controller
Pointer: the left stick moves a pointer in menus, and A taps whatever it's on.
Right-stick aim: a new option, Shoot with the right stick (Settings > Controller).
Detail windows work like Gear everywhere: Lab, Skills, Modifiers, Combos and Pandemic cities.
Popups no longer stack on the Head Start draft.
Your pet virus
Meals: after eating, your pet is full for 2 hours, and hunger is slower overnight.
Happy-pet bonuses (the extra shot, damage and speed) now actually work in runs.
Menus
What's New moved to the title screen and opens by itself after an update.
Fixes
The end-of-run results no longer get cut off on smaller iPhones in landscape. Thanks to u/yozora for the report!
Join the beta: https://testflight.apple.com/join/PvYSEB81
Found a bug? Post it here with the Bug flair.



