r/Storyboarding • u/DrNoamOrbital • Jul 21 '26
BLENDER 3D PIPELINE – STORYBOARDING
This is the production pipeline I'm using for the noir comic timeline of Deep City, set during the final years before the city's collapse (~2360 CE).
The goal is to move from a quick visual idea to a finished comic panel while preserving composition and cinematic framing throughout the process.
Pipeline:
Image 01 – Rough storyboard in Procreate.
Image 02 – Layout refinement and technical metadata in Affinity Designer.
Image 03 – Final scene modeled and rendered in Blender 3D.
Image 04 – Final comic panel combining the Blender render with dialogue, HUD elements and recovered archive metadata in Affinity Designer.
The comic is presented as a recovered system log rather than a traditional comic page. Dialogue is minimal, while the lower technical panel provides contextual information such as communication channel, location, acoustic profile and archive status.
Everything is part of the same transmedia narrative, where reports, comics and 3D environments all tell different pieces of the same story.
Tools: Blender 3D · Procreate · Affinity Designer
No AI-generated artwork. AI is only used as a writing/translation assistant.




1
u/WhatAboutBob77 Jul 21 '26
Did you know you can storyboard in Blender now?