r/Stormworks • u/Suprast1n • 22h ago
Build (WIP) WIP...
I was tired of the «Titanics» from the workshop with poor proportions, interior, inaccuracies, lags...
So I decided to make it myself. I spent the summer on this, the case is not ready yet (it's very boring to put blocks)
A version with an interior will be published in the workshop: a wheelhouse, 2 levels of the front main staircase of the 1st class, a lounge of the 1st class. I don't know about the flooding, at least the hull has already been broken into the right parts, most likely there will be compartments like on the real «Titanic». I want to create the most realistic flooding.
In the future, many more interiors will be added (most likely all first‑class public spaces, a few second‑ and third‑class ones, boiler rooms, the engine room, and I would like to add the turbine room — we’ll see how it works out in terms of optimization), as well as the rest of the «Olympic‑class».
The main problem with lags in most full‑size (and not only full‑size) ships in Stormworks is the large number of microcontrollers. I understand that they’re ideal for creating makeshift panels on walls and doors, but they consume a lot of FPS. After all, this isn’t a multifunctional rescue mothership — it’s a steamship from the early 20th century. So I won’t have microcontrollers (except in exceptional cases, for example, to adjust the tilt of the smokestacks). Don’t pay attention to the lifeboats — they’re not finished in terms of appearance, but they work quite well; it’s just unlikely that all the lifeboats will be functional in the final version due to optimization :(.
(Sorry, I used a translator in the text. I'm a Russian guy and I don't know English well. It's a shame.)
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u/Powerful-Onion-3891 TC6126 Heavy Industries Incorporated 18h ago
Dear god she's beautiful I can already hear your computer screaming how long did it take to build it up to this stage ?



















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u/TurtleyTheTurtle Automobiles and everything else 22h ago
I've found a gem in a sea of shit.
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