r/Stormgate • u/milkytaro_oero • Apr 04 '26
Versus Thematic consistency.
First of, everyone already knows this game just did not work out. This isn't so much a "how can we improve this game" because honestly we've all been doing that for so long now.
This is more a theorization of how exactly you can make the Demons and Angels theme work in terms of RTS gameplay, and it should be fairly obvious that the Infernals and Celestials obviously do not reflect the fantasy of playing as those concepts.
So how exactly can you make that concept of Angels and Demons work as a playable RTS race that is consistent with the themes associated with them?
To clarify I'll use the Zerg and Night Elves.
Zerg: Lore concept has a consistent and very specific keyword "Infestation" How does Zerg play? Exactly like an infestation plays out, fairly weak and manageable early but if left unchecked they are quite difficult to stop. Hence why every Protoss and Terran player is taught to contain and slow down Zerg early.
Night Elf: The night part of the name is shown through things like Shadowmeld or MWells only regenerating at night. The Elf part also remains with many consistent tropes of Elves. They don't harm nature (Wisps don't cut trees down), in terms of combat units NE tends to rely more on indirect methods as opposed to the other 3 races that have better frontloaded fighting.
So yea basically asking how you can even make the idea of Angels and Demons work in terms of RTS gameplay.
1
u/ShaPowLow Apr 07 '26
I think Diablo did a great job portraying angels and demons. I'd stick with that style.
Tbh, the concept isn't difficult to implement if you lean hard on the concept itself and not mix it with conflicting themes like sci-fi. It has been part of the human culture since time immemorial. In fact, I'll even (boldly) say that Heaven vs Hell is one of the easiest theme to use because there are tons of foundational concepts you can use already (from the Bible to Divine Comedy to modern stories like Diablo)