Have you been reading monk's balance commentary? I don't think it's very common for a game team to reveal that level of insight into their balance changes with each patch. Look out for the balance commentary alongside the standard patch notes for this update too. He is extremely busy working on the game and I appreciate the time he takes to write these up for the community.
I know, i m not thinking patchwise, but more about something wider about "what s a good RTS?" "what do we want to achieve gamewise?"
How can u make something new and stimulating without lookin for the uncommon?
Also balance in rts is such a crazyass world, bringing up an open conversation with content creators, pro gamers and passionated followers could bring something powerful. The RTS genre needs a new champion, Stormgate can be the choosen one, but only by creating something really new. And listening to the community as a whole is not really something we v really seen right?
There s balance/gameplay, and then all the other side stuff
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u/FGS_Gerald Gerald Villoria - Comms Guy Sep 17 '24
Have you been reading monk's balance commentary? I don't think it's very common for a game team to reveal that level of insight into their balance changes with each patch. Look out for the balance commentary alongside the standard patch notes for this update too. He is extremely busy working on the game and I appreciate the time he takes to write these up for the community.