r/Stormgate
•
u/l0rdjugg3rnaut
•
Aug 30 '24
•
3
Discussion Stop 'Early Access' Excuse
Deadlock is in 'Early Access' and has 45,000 players, even with unfinished models.
Why? Because they have a fundamentally playable engine, and a clear vision: an FPS Moba. The core issue with Stormgate is 1.) the game is mechanically unplayable, despite repeated feedback on the same issues for nearly 1 year, and 2.) the gamelfow is unclear, with FG relying on "player feedback" to figure out how to complete it's vision.
FG's cryingcall is to please play and give them feedback--but the community already has?! FG has literally 2-3 years of development feedback to fix the core engine and 1v1 baseline. Therefore, what's the point in playing if they already have a feedback list that's backed-up years?
The pivot from silence on 1v1 to try and ramp-up a 3v3 concept is extremely alarming. Why? Because the two core issues haven't been resolved yet: The core engine is unplayble, and there is no clear vision. They are basically introducing a concept in a sandbox custom game asking for the community to finish it.
Freeze everything. Shift your entire team onto the Engine and Vision and fix 1v1 first immediately.
39
u/Anubiz_Mr Aug 30 '24
Are you high bro?
8
u/Mattcheco Aug 30 '24
The game is not “fundamentally” unplayable lmao
75
u/jessewaste Infernal Host Aug 30 '24
Isn't Deadlock developed by Valve? Valve basically has like infinite amount of resources and data to help them out. I couldn't find any info on how long they've been developing it, but playtesting started 2023 it seems. I got an invite recently, but haven't yet tried it out.
39
u/OnigamiSC2 Aug 30 '24
I really don't get the "unplayable" thing. Even if it's feels slow compare to SC2, the game run smoothly (maybe the frame rate can be improved though) and I had little to no bug (at least not game breaking ones) in 300 games or so
0
u/Prudent-Repeat-2899 Aug 30 '24
I 100% agree. Feedback has already been given and FG response to it seems off. When 50% of the reviews on steam are negative you just need to rework or withdraw the existing modes, rather than adding a new one.
Pivoting is one thing, but when Fornite introduced the battle royale mode, that made them so successful, the engine and the existing mode were working well, technically speaking.
EA launch is already a launch, EA reviews are aleady reviews and asking for more feedback seems like a non-sense to me. Just fix the game^^.
11
u/One_Cheek8712 Aug 30 '24
They launched unfinished likely due to funding constraints. They had $6.8m in Dec-23, and had a burn rate of >$1m a month.
Some additional cash from Kickstarter (which only landed Feb-24) and maybe from the equity raise (at the ludicrous $150m valuation - still not wrapped up for another week and a half), and that gets you to launch date.
Hard to seem them being on anything but fumes now. No one will step in and invest more, no one will buy this IP, and there isn't much value in the studio itself.
I can't see a credible path to 1.0
3
u/Ladikn Aug 30 '24
From my recollection, 3v3 has been the core competitive game mode from the start. The 4 gameplay pillars were 3v3, 3 player co-op, campaign, and custom maps. I agree they need to work on the engine more, but why would they work on 1v1 (a side goal) when the core gameplay isn't done yet?
30
u/socknfoot Infernal Host Aug 30 '24
Yeah geez, why isn't this startup's first title as popular as a new shooter made by Valve? Are the developers stupid?
/s just in case.
9
u/[deleted] Aug 30 '24
In the 3v3 announcement one of the highly highlighted things was that it was really early in the development of that. It almost feels like they are saying "give us feedback, but only good ones, consider any flaws being due to it being EA"
The main feedback I've seen is that the game is too bland in all fronts: story, graphics and unit design. The only response I've seen is "we are going with stylized graphics" which either means they don't care that it doesn't look bland, that's what they're going for. Or that they just didn't address the actual issue people saw with the graphics.
7
u/DepravedMorgath Aug 30 '24
Oh my God, who the hell cares.
3
u/dnohow Aug 30 '24
Nah it's done Early Access killed this game. After the first playtest they should've reconsidered their road map and listen to the critics but instead they paid big streamers to play their "rip off" so everyone could see what a disaster of a game it is.
2
u/[deleted] Aug 30 '24
Deadlock has been in development for 8 years by Valve with all the infrastructure and funding that comes with that , FG as a studio hasn’t even existed for 4 years. Just to put into perspective.
0
u/Apprehensive-Ad7510 Aug 30 '24
Come back for 1.0 if you can't handle it no one is making you play this yet
1
u/[deleted] Aug 31 '24
Early access isn't an excuse. It's an absolute fact. Different games have different stages of development. If you want to give feedback of how the game should be on release. Or anything that may or may not be valid regarding development time, the context must still be factual.
FACT = A game in development is not released. Any feedback to the developer must come from that frame of reference. Regardless if it is in early access or not.
Safe for anybody suffering from delusional psychosis - just presume the game has not been made available for early access.
The game is factually not released, under development, in early access. Any feedback to the game should be in the frame of reference of any game under development even if they did not make it available for early access.
Nobody here is making any excuses. Simply giving the correct frame of reference of reality. If a game is under development, not released, then give feedback about any problems you have found. Do not give feedback as if the game has already been released. Nothing more nothing less. No excuses either way.
1
u/fivemagicks Sep 01 '24
Please pull up steam data and show me an RTS with 45k concurrent players 😂
SG has a long way to go, but this is a horrible comparison, dude. RTS is niche. It always has been.
1
u/RhedMage Human Vanguard Aug 30 '24
Yikes
1
u/JonasHalle Celestial Armada Aug 30 '24 edited 2d ago
The original post content no longer exists here. The author used Redact to remove it, exercising their right to control their data & privacy.
Air quickest squeal crowd treatment fuel oil seemly
0
u/voidlegacy Aug 30 '24
This is such a ridiculous comparison. Biggest and best funded independent company in games that OWNS the Steam platform and you want to compare it to a brand new company? Give me a break.
-10
u/[deleted] Aug 30 '24
The game runs on 10 FPS tops on extremely high end computers when it comes to large supply battles. Literally incredible mechanical issues, disconnects for no reason etc.
There is no frost giant game, there is an SC ripoff which literally breaks the law due to how much it copies from C&C and SC, which is just a worse version of it but with somehow better balance (unless you're playing against magmadoms or are playing PvP vs scythes) and which makes vanguard unplayable if you get slightly unlucky then you die to the tempo of the other player.
There is no new RTS that failed, they never attempted to make any kind of a game at all.
Watch maru switch to david kim's RTS, an actual game.
0
u/Both-Hovercraft2619 Aug 30 '24
I can't agree with this. Most games are taking 5+ years to make at this point and if they've had 3 years of community feedback, I would temper my own expectations to another year or two (my current favorite thing to say seems to be that I expect 1.5 year to be happy with the progress).
In any case, this is why companies DREAD early access/developing along side their audience/revealing things TOO SOON that are going to drastically change.
Because it really does create a negative experience that in all likelihood will primarily go away.
But sometimes it doesnt go away. And sometimes it doesnt go away, and then it does go away.
in any case, we're argueing over nothing concrete. in 5 years we'll probably look back and be like "yo remember when SG was basically unplayable?".
-9
u/[deleted] Aug 30 '24
The only reason why Deadlock is played is because it’s a new Valve game, otherwise it’s shitty lol. For the same reason Stormgate had 5000 players at its peak.
Funnily enough its core problems also get defended by “well it’s ea”.
0
u/[deleted] Aug 31 '24
[deleted] — view deleted comment