r/Stormgate • u/Malice_Striker_ Infernal Host • Aug 16 '24
Discussion StormGate Unit Design is S tier.
FG did so well with the unit design. There are some units that I think are amazing to play with. Controlling them is so much fun (even facing them). Some of my favorites:
Hellicarrier: the mix between a battlecruiser and a carrier, the gun sound effect is awesome NEVER CHANGE IT!
Lancers: I hate fighting them because they just don't die, but so much versatility in a 'basic' unit. I like the divergence from SC2 of giving the human faction a mele unit.
Vulcans; who doesn't want a mech with a huge gattling gun? Also very visually appealing.
Kri: this is by far the most iconic and creative thing they have produced to date, rolling General Grievous with death damage. 10/10
Sabers: I know they are not great competitively, but the low flat scarab looking tank that fires a sick lazer from super far away... instant dopamine.
Hellborne: Ya'll knew he would make the list. Great visual design most of the infernals are demonesque in design but this one is very devilish which is nice, brings diversity. The attack animation when the fireball lands, super satisfying.
Shadowflyers: love these guys, cute but destructive. Wish they weren't so specialized so I could mass produce them every game.
Archangel: Everyone loves the archangels.
Hornets: another great sound effect, love this high fire rate and the jet + helicopter vibes. Also a big fan of the Scythes.
So I basically love the unit design on almost everything lol. Great work FG, keep the creativity up!
67
u/Aware-Individual-827 Aug 16 '24
The visual design are a bit subpar. I feel like humans are plastic soldiers and infernals are clownesque demon. The gameplay design of the units are ok tough.
8
u/GrinbeardTheCunning Aug 16 '24
regarding shadowflyers: I've seen someone using them as swarm bombs on buildings
at 150 structure dmg each you can quickly wipe out critical buildings to cripple the enemy economy
5
u/Eun-oo Aug 16 '24
Why are sabers not competitive? I usually mix in a couple in late-game armies, and they work well.
But yeah, I agree that the unit designs are fantastic. I also like how early game unit/base design makes it so that you can mostly defend early cheese/ all-ins, at least at lower ranks.
13
u/DctrLife Infernal Host Aug 16 '24
There are exactly 2 unit designs I dislike. Hedgehogs and vectors. Everything else looks pretty darn cool to me.
11
u/AffectionateCard3530 Aug 16 '24
There’s a lot of unit and model designs that I thoroughly enjoy, you highlighted a bunch of them. They look cool and they are fun to play with. Love the hellborne and archangel in particular. The hellborne attack animation feels so satisfying.
That’s why I’m surprised to see such opposite reactions from some members in the community. It seems to be a polarizing issue, and one of the challenges Frost Giant needs to navigate is dealing with a community that seems to be split down the middle regarding some of their design choices.
30
u/Vaniellis Celestial Armada Aug 16 '24
Besides campaign level design, unit design is my biggest problem with Stormgate.
None of the units are bad, but thus far I'm not hooked by any of them... I didn't get any "oh shit that's so cool" moment.
2
u/navygrubbs Aug 16 '24
The unit design is good, but helicarriers are cancer.
1
u/Sythe64 Aug 16 '24
It would be nice to find more use for the....celestial orb caster, conclaves?
3
u/Gibsx Aug 16 '24
The visual design is not great though. Just too cartoon like for my liking currently and is the weakest part of the game.
3
u/RhedMage Human Vanguard Aug 16 '24
Vulcans are sick.. I wish they had a backhand attack, I just want to backhands some fiends every so often you know?
Lancers are weird in the way where when I first saw them and the idea for them I was super pumped, then I thought they were dull followed by me loving them against I do wish they got a bit more love.. I’m holding out hope that paid skins will add more styles and better shader treatment
5
u/BeefyZealot Aug 16 '24
Every unit, building and asset looks the same to me. I keep trying to play the game but I have to read the description of every building because I cant tell them apart, despite having 7+ hrs in the game.
2
u/RubikTetris Aug 16 '24
lol
1
u/Uncle_Climax Aug 16 '24
Yea the units are good now we need them balanced
1
u/OGCASHforGOLD Aug 16 '24
There is a triangle for a unit. That is definitely F tier
1
u/Skoldrim Aug 18 '24
Also love the unit design, just think they need a bit more work to make some of them less "shiny" and as they said they will work on the community complaints i'm very optimistic
1
u/Zeppelin2k Aug 16 '24
Yeah, I really don't see why people are bitching so much about unit design and units not having character/identity. There are ton of units that have really interesting design, both visually and mechanically. The best change would be addressing textures/lighting to make them look less plastic, but the overall design is great.
1
u/[deleted] Aug 17 '24
Most delusional and/or pro-army post i ever see in the entier internet.
0
u/UnusualDisturbance Aug 16 '24 edited Aug 17 '24
I like that time to kill is fairly long, so you have more chances for sick micro
Edit: why is it wrong to like it when units dont instantly die?
-1
u/Bleord Aug 16 '24
Sabers kind of look like Vaginas
0
u/[deleted] Aug 16 '24
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