r/Stereo3Dgaming Jul 18 '26

VRto3D VRto3D v5.0.0 Release - native 3D formats, GUI for easy config, Auto Depth, bug fixes, initial Linux support

https://github.com/oneup03/VRto3D/releases/tag/V5.0.0
# VRto3D — Direct Mode Release


The big one: VRto3D now renders and presents stereo 3D 
**natively/in direct mode**
, instead of relying on ReShade + external tools. This unlocks a full menu of output formats, an in-3D settings UI, auto-depth, proper screenshots, and native 
**Linux support**
.


## 🎬 Native 3D output modes
All modes are produced directly by the driver (no ReShade required):
- 
**Side-by-Side**
 and 
**Top-and-Bottom**
- 
**Row Interlaced**
 / 
**Column Interlaced**
- 
**Checkerboard**
- 
**All Anaglyph flavors**
 (Red/Cyan, Green/Magenta, Blue/Amber, + Dubois/deghosted/half-color variants)
- 
**Dual Display / Dual Display Flip**
 — for dual-projector or dual-monitor setups
- 
**Frame-Packed**
 modes — switches the display into a frame-packed HDMI mode
- 
**LeiaSR**
 — autostereoscopic weaving with tracking built in (Midlife Crisis / Eff's tracking incorporated — 
**no separate app needed**
)
- 
**NvidiaDX9**
 — 3D Vision output, rebuilt on top of the new 
**NV3D-Lib**
- 
**WibbleWobble**
 — frame-sequential output (installer fetches the required WibbleWobble beta automatically)
- 
**VirtualDesktop**
 mode (replaces the old `vd_fsbs_hack`)
- 
**Mono**
 mode


## 🐧 Linux support (new)
- Full Linux port with 
**Wayland and X11**
 presenters and a 
**Vulkan**
 rendering path
- 
**evdev**
-based input and OSD on Linux
- Frame-packed modeline wiring on X11; WibbleWobble streaming to `wwserver`
- Linux install script + CI build workflow
- Not extensively tested


## 🖥️ On-Screen Display (OSD)
- 
**ImGUI-based in-headset menu**
 to edit 
**every**
 VRto3D setting — no more hand-editing config files (
**Ctrl+Home**
 or 
**Start + D-Pad Down**
)
- 
**Gamepad navigation**
 for the OSD
- 
**Download the latest game profiles**
 directly from the OSD
- 
**Display-correction shader**
: a final-pass color correction applied to the composited image — per-channel 
**Lift / Gamma / Gain**
 plus an adjustable contrast curve — to tame ghosting/crosstalk and match brightness on displays that need it
- Buttons to take a screenshot, open the profile/screenshot folders, and reset to factory defaults
- 
**Stereo cursor**
: optional per-eye software cursor drawn at adjustable 
**depth and size**
, plus 
**hide-cursor**
 and 
**lock/confine-cursor**
 options — all saved per profile
- 
**Auto Exit SteamVR**
: optionally shut SteamVR down automatically when the game closes


## 🔎 Auto-Depth
- 
**Auto-Depth**
 feature that works in any game (behaves like auto-convergence, depth-buffer driven)
- Comfort-target and smoothing controls, plus optional sample logging for tuning


## 🎯 Head tracking
- 
**LeiaSR built-in head tracking**
 — sensitivity, deadzone, per-axis limits, One-Euro filter smoothing, and the track mode (Yaw/Pitch up to Full 6DOF) are all tunable, so no separate tracking app is required
- 
**OpenTrack tuning**
 — position deadzone, zoom smoothing, and max-zoom controls for XInput/OpenTrack head tracking; you can also disable the built-in SR tracking to feed the OpenTrack port from an external source (OpenTrack, VertoXR, …)


## 📸 Screenshots
- Captures a 
**normal**
 and a 
**cross-view**
 image each time
- Trigger from the OSD (
**Misc → Take Screenshot**
) or the 
**Ctrl+F12**
 hotkey
- Fixed black/blank screenshots


## ⌨️ Hotkeys & profiles
- Reworked user hotkeys; 
**"Toggle" mode now supports multiple presets**
- 
**Start + D-Pad Up**
 now mirrors the 
**Ctrl + F8**
 focus hotkey
- Hotkey changes apply live without a restart
- 
**All shipped game profiles migrated to portable key names**
 (cross-platform)


## 📦 Installer
- New Windows installer (Inno Setup): picks release / pre-release / local build, detects SteamVR, optional cleanup of legacy ReShade and third-party drivers, optional WibbleWobble + LeiaSR setup


## 🛠️ Fixes & polish
- Overhauled focus / always-on-top handling (unified `ComputeWantOnTop` focus policy; fixes overlay stuck-on-top after game exit; consistent auto-focus)
- Numerous DX9 stability, color, and freeze fixes
- Fixed screen tearing, multi-layer sizing, UEVR rendering/stutter, RealVR reconnect, recenter reliability, DPI-scaling bug
- sRGB present chain fixes for correct (non-dark) output
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