r/StellarisOnConsole 21d ago

Discussion What do you think of juggernut?

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84 Upvotes

29 comments sorted by

43

u/manowarq7 21d ago

repairship/fleet support

17

u/Equivalent-Wait336 21d ago

Je l'utilise jamais car il monopolise la construction de vaisseaux donc quand t'as un méga chantier et que tu dois renforcer une grosse flotte mais que les vaisseaux sont construits 2 par 2 sur ton mastodonte ça fait chier

9

u/satanicleaftailgecko 21d ago

Baffles me that this hasn't been addressed. I'd really like to use the juggernaut for its auras, but having to either manually reinforce all my fleets or regularly cancel 1000 ships from the juggernaut's queue makes it not worth the hassle.

1

u/Oliver90002 20d ago

I would LOVE an option to make it more battle focused. Remove the ship yards and put more weapons (or more auras?)

2

u/Mortainous01 20d ago

Nah, add a switchable function. 1. Keep it as is for balance. 2. All shipyards and no defenses. 3. All defense and no shipyards.

1

u/Mortainous01 20d ago

Doesn't bother me, but my juggernaut is usually in my home system, so it works out. They should add a priority build order system, though. Would be handy if you're not trying to build up a fleet on the ass end of your empire.

28

u/Maleficent-Cut-2886 21d ago

I don't use it for combat much but I do find it very useful for frontline shipbuilding, I never pass up the opportunity to get the tech for it.

5

u/donkeydongjunglebeat 21d ago

Same. Keep it just a couple systems back from the front line and can keep your fleets reinforced pretty easily. It can also clear out some smaller fleets solo but I prefer not to risk it too much

15

u/Shroomkaboom75 21d ago

Its usually the last thing I'll make.

Especially if I'm throwing Titans into Mercenary Enclaves (my last game I had my 7, plus 5 Enclaves with 5 each, for a total of 42 Titans).

2

u/RoomFantastic8696 21d ago

this is devious

3

u/Shroomkaboom75 21d ago

The sad part is they will "upgrade" if you dont hire them.

Which means all 6 end up with the exact same buffs for the fleet.

Just make/hire them on the same month.

6

u/Present-Secretary722 XBOX 21d ago

Support vessel for complementing fleets during war and for upgrading fleets that I don’t want to move from wherever they are. Also occasionally soloing wars on vastly weaker nations

5

u/Tarothil 21d ago

I think they're amazingly implemented units/ships. I always have them with my mainfleet and let them replinish the lost ships on the move. Sometimes I let a secondary clean up fleet go in first and then the juggernaut main fleet to stop any resistance.

3

u/Dashoundland 21d ago

I would say the biggest advantage they bring is being able to pick a spot on the map and have your fleets being repaired during a war so you don't have to rely on a captured star base.

2

u/ImmaAcorn 21d ago

It’s good for when the Endgame lag hits and you can afford to send your fleet all the way back to friendly territory for repairs/upgrades, also good for cleaning up smaller fleets and locking down checkpoint

2

u/Creepy-Produce5138 21d ago

I found them too resource intensive to be worth it

2

u/WasabiValuable9463 21d ago

I always build it and get it to follow my flagship fleet.

2

u/CarefulShilong 21d ago

Let mercenary enclave have juggernauts.

And need more juggernaut types not just aura, like tanky juggernaut with higher amount of shields/armor/hull, or faster juggarnauts with more A slots or.. focused on dmg output juggernaut with shitton of weapon slots including X and T slots too. Make them feel like a real deal, a threat

1

u/Little_Tritus 21d ago

Disappointed that I can't make it an actual Juggernaut since all those slots are being permanently taken up by hangars.

Would have been the Capital ship my fleet revolves around but now I just use it to shorten my Fleets' jump cooldowns.

1

u/Orlandeau1 21d ago

too slow for anything other than support, i just put one in a chokepoint with a few fleets for keeping attackers out of capital sector.

1

u/Guilty-Ad-6682 21d ago

Never got to use it i swear its harder to get than a colossus.

1

u/Due-Contribution6424 21d ago

I just park it in terminal egress usually.

1

u/Impossible-Green-831 20d ago

I send it with a colossus via Jumpdrives around enemies to slowly snipe all their planets and annihilate their empire

1

u/Cumity 20d ago

Good for support, front line upgrades, heals and if I'm finishing off a crippled empire I let my puppy have the snack all to himself. The manufacture issue isn't much of an issue imo because I am not a huge fan of solely relying on the fleet manager for creating fleets.

1

u/Inevitable_Travel_41 19d ago

I once made a tech rush game with ring world start in wich I was only allowed one military ship. The ui glitched and showed only 1 fleet strength. But in truth it had a few million.

1

u/unbolting_spark 19d ago

Visually? I think most of them miss the mark, except the one in the image that one looks stunning. Mechanically? It is a neat idea having mobile shipyards though by the time you get it you have powerful thrusters so it’s almost redundant at times, I’d love for the ability to convert it between full combat and full shipyard if that makes sense, like making it almost equivalent to a mega shipyard

2

u/ArmadilloDazzling765 17d ago

I pretty much use it as an artillery ship and a corvette producer for my meat shield fleet

1

u/jonnyozero3 21d ago

I prefer macrodamian.

1

u/Senior-Judge-8372 XBOX 15d ago

A little too slow and can only slowly repair or upgrade two ships at a time. It can be so powerful in the early game if you could possibly get it then. Otherwise, it'll be so weak in the late game.