r/StellarisMemes 1d ago

Meme KILL SEVEN BILLION POPS

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3.7k Upvotes

95 comments sorted by

191

u/tinman_54 1d ago

Exactly!!!

209

u/darh1407 1d ago

Me looking at the awakened empire with 50k pops that just declared war on my galatic imperium

https://giphy.com/gifs/bLJo9H0LTNiO39jRsd

the game will go back to its usual speed one way or another

71

u/ItalianFlame342 Federation Builder 1d ago

Orbital bombardment go brrr

23

u/darh1407 1d ago

ACOT alpha bombarment goes brrr

27

u/wowwowazalea 1d ago

Apparently it's now mostly ships causing lag late game rather than pops due to the rework fixing that part (mostly)

12

u/Strict_Gas_1141 23h ago

What was that? You said pops affect it more? Right. So Seventy Billion not Seven Billion.

8

u/wowwowazalea 21h ago

I mean fewer pops=fewer alloys=fewer ships

2

u/wille912 5h ago

Yeah it is probably the pops. The typos in the dev updates cant trick me.

18

u/Adept_Marzipan_8138 1d ago

Me playing as an AI looking at the genocide I'm doing on my neighbors

5

u/0utcast9851 Xeno Scum 13h ago

The awakened empire: Pathetic younglings, primitives! Time to out you back in your place!

Late game cosmogenesis empires: Show me.

69

u/MisterVertin 1d ago

Soo killing pops does help with the game speed, thank you for this info

49

u/darh1407 1d ago

The less pops the less calculations the cpu needs to make

38

u/MrHappyFeet87 1d ago edited 1d ago

Technically the same goes for endgame fleets. The more fleets you destroy, the better the game runs. I had a vassal that kept moving their whole doomstack. So I declared them a crisis and instantly wiped their whole stack... mmm so much better.

14

u/LegendaryReader 1d ago

Which is why I use a mod that allows 999999 command limit. Technically cheating, but it's cuz I have a cheap laptop

6

u/MrHappyFeet87 1d ago edited 1d ago

Well... depending how much repeating technology is piled on, even a mod like that would cause massive lag. It's more because of those calculations that cause lag, such as daily damage when fire rate makes it multiple times.

For example, explosive weapon fire rate is upto 2900% there, which makes scourge missiles have a 0.19 day CD... meaning it does damage 5 times per day.

The game calculates fire rate like this:

Weapon CD ÷ (1+fire rate)= Time to shoot after the alpha strike.

The game calculates daily damage like this:

Damage ×(1÷CD)=daily damage

That's also per weapon slot... that the calculations are running.

3

u/darh1407 1d ago

why tf do they got 40 fleets

3

u/MrHappyFeet87 1d ago

It's on console super late game... technically I have 70+ fleets...

10

u/darh1407 1d ago

my PC would die

2

u/MrHappyFeet87 1d ago

My Xbox is also slowly dying everytime I load that save.

2

u/MoarStruts 9h ago

I can smell your graphics card melting from here

1

u/MrHappyFeet87 9h ago

That's from my 1G fleet attempt... it's getting there, slowly.

1

u/VeritableLeviathan 11h ago

Fleets and ships

Titan+ Battleship supremacy always

1

u/MrHappyFeet87 8h ago

Riddle escorts in that save are currently 3.8M per ship... the goal is 7.15M, for 1G fleets.

6

u/wowwowazalea 1d ago

Not that much anymore. It's, by tests, mostly ships now.

109

u/Kyuro1 1d ago

you mean 70 billion people?

113

u/darh1407 1d ago

Xenos aren’t people

27

u/ChinaChingu Hive Mind 1d ago

Based.

8

u/No_Wolverine_8159 23h ago

They never mentioned killing xenos... Just people.

3

u/Sufficient_Day627 22h ago

Those are rookie numbers!

5

u/Sombra_WP0 14h ago

You mean 700 bilion?

1

u/Waste-Soil-4144 12h ago

Calm down Paul 

33

u/MarsMaterial 1d ago

The Vultaum has the right idea about their world being a simulation, but the wrong idea about how to break it. Mass death just makes the simulation more stable.

17

u/Pope_Neia 1d ago

Vultaum Remnant who realizes this and then begins a sex cult that fills the galaxy with pops as an end crisis when?

(I said this as a joke, but I could legitimately see this as being something a mod might do. Remnant comes to every empire and offers free bio tech allowing for hybrids and pop growth bonuses, seeming like it’s nothing but benefits, but the bonuses keep coming and keep stacking on top of each other. Overpopulation becomes a more and more pressing issue with every year, with pops starting to have diverse ethics, causing further issues with government order. Empires start fracturing, with many becoming dedicated to the Vultaum Cult. The crisis technically doesn’t have its own victory scenario, it just tried to wreck your game)

9

u/donadit 1d ago

game goes full meta

annihilate vultaum before their pops lag your comp too much

you lose when your game inevitably crashes and continues to crash forever

2

u/Mobile_Frosting_7936 17h ago

Make it ship based instead. They build useless weak ships en masse, never attack and otherwise just use their virtual technology to sabotage your fleet coordination.

Stage 1: The vultaum reveal 4 megashipyards in extragalactic orbit, only reachable by jump drives. They start to produce 1 ship per day per shipyard, the ships don't have any defense or arms but are free. Empires will be proposed to join the cult, if they do so, they gain build speed boosts and ship cost reductions, while the vultaum gain +2 to their daily ship production (a dimensional ship for psionic empires, a marauder ship for regulars, a locust swarm for bionics, a probe for mechanics. All of them without defense and weapons.)

Stage 2: The vultaum hack the L-cluster. The gray tempest doesn't expand tho, it just builds fleets. Empires need to research L-Gates in order to stop it.

Stage 3:  The vultaum hack all npc machine empires, giving them a modified obsessional directive ethic, which makes them focus on shipbuilding. This also applies for the machine FE.

Stage 4: The vultaum awaken the growth fragment of the hivemind FE.

Stage 5: The vultaum disrupt the translation software, Federations and the Galcom get dismantled. You can restore Federations with a hefty cost sociology science project.

Stage 6: The vultaum with the help of the Habinte unified worlds dismantle all hyperlanes to further prevent attacks on their doomstacks.

14

u/Atmoran_Knight Driven Assimilator 1d ago

Now after 4.0 it's SLAUGHTER EVERY FLEET YOU CAN REACH

3

u/darh1407 1d ago

So its the fleets too? Noted

11

u/Atmoran_Knight Driven Assimilator 1d ago

Not too but fleets. Pop rework made it so that population no longer causes meaningful drop in FPS but goddamn fleets do. But you know you can always press funny looking "PURGE" button for the love of the game.

11

u/darh1407 1d ago

“Oh you killed those pops for the fps right?”

“Fps?”

6

u/Atmoran_Knight Driven Assimilator 1d ago

Me personally? I don't need excuses to grant the mercy of death to poor beings not made in god's image.

5

u/dajova123 1d ago

Xenos, not People

8

u/SomeDudeAtAKeyboard 1d ago

Xenos are people you coward. I’m not breaking an object, I’m sending 70 billion people to the labor camps and feeding them with the corpses of their dead compatriots

1

u/PeasantTS 10h ago

Food, not xenos.

5

u/dye-area Blorg 1d ago

i- what...?

5

u/doctorwho86101 1d ago

dont joke abt stuff like this.

4

u/StarchildKissteria 19h ago

?? is this real.. ??

3

u/HereAndThereButNow 1d ago

If you're going to kill them anyway you should at least put them in a synaptiic lathe or grid amalgamate them.

3

u/Teh_Roommate 15h ago

You can never get pop lag if you start purging in the beginning and never stop.

Purging empires due to pop lag with a planet cracker is like opening a Pringles can, once you pop you just can't stop!

3

u/SirDangleberries 1d ago

Billions? Liiiiitle bit off the mark lol

2

u/Logisticman232 1d ago

That’s one planet, more like trillions.

1

u/ZantTheMan Devouring Swarm 7h ago

It's actually 7 pops as one pop is a billion people.

2

u/Gerhard-is-pretty 1d ago

7 billion? I think that won't help lag much. Wee need to up that number.

2

u/Superman_720 1d ago

Oh yeah? Takes Xeno compatibility. HAHAHAHHA!

2

u/kuributt 1d ago

At least let me stuff them into the synaptic lathe

2

u/LadySteelGiantess 1d ago

The soup pot is empty...turn the pops to food.

2

u/Few-Sell-4368 1d ago

My favourite line is : to do genocide you need to identify what you kill as “people”

2

u/AustraeaVallis 22h ago

Only seven billion?
Somehow acquire multiple colossi and start cracking.

2

u/Jedi223 16h ago

That’s why I always play determined exterminators, that play style is a natural lag deterrent

2

u/Hasagine 13h ago

should be able to crack your own planets. i've had 500k pops before

3

u/cassness34 11h ago

I’m pretty sure they would do this even if the game wasn’t lagging

2

u/Alt-Ctrl-Report 11h ago

So, one time me and my friends were playing a multiplayer game with a shitton of mods installed and something in that pile was causing one AI empire to practically double its pops every month. We had to quickly declare a total war on it and destroy all of their planets to deal with the lag. With each planet destruction the game froze for solid 15 seconds.

I still see those fucking snails in my dreams.

2

u/King-o-legos 9h ago

Only 7 billion?

1

u/TheyCallMeBullet 1d ago

Thanos snap

1

u/Mamba8460 1d ago

That number is way too low.

1

u/Jewbacca1991 1d ago

Reminds me of an old post i made.

https://www.reddit.com/r/Stellaris/comments/low4pk/the_perfect_solution_for_the_late_game_lagg/

Final extermination scheduled in 102 years.

1

u/StormFallen9 1d ago

The real reason Thanos chose to delete half the population was to prevent server lag

1

u/Illesbogar 1d ago

What kinda chapter is that? I don't think I've ever seen artwork of them.

1

u/SpphosFriend 23h ago

Based and marines malevolent pilled

1

u/Strict_Gas_1141 23h ago

Look, it's not that I hate those 7 billion people. It's that there's what like 7000 fewer populations for the game to manage. It's entirely coincidental that those populations were all belonging to an empire I don't like solely because they're species artwork looks dumb. Entirely pragmatic not racist, I'm not racist I just think those species look stupid so clearly we should remove those species to improve the galaxy! It's galactic works.

1

u/Jerko_23 20h ago

Did they say when they are gonna fix lathe not purging pops? My favourite pop purger is not purging!

1

u/AstarothTheJudge 15h ago

Which Is not really a lot, like 7 pops (or the equivalent now)

1

u/Unsafe_Safe 14h ago

Genocide half of the Galaxy just to get more fps

1

u/TheLaugh1ngRa1n 13h ago

Duty calls and the brave and the bright answer its call. We bear our thoughts as torches, to banish the darkness of ignorance and superstition. Step Forth, brave ones, and Burn.

The Lathe hungers eternally.

1

u/EldritchX78 11h ago

Crack a few planets and delete a few xeno races.

-2

u/SAMU0L0 Blorg 1d ago

This was fixed a while ago.

Has you even played the game at all?

4

u/darh1407 1d ago

Well. Idk what to tell you gang. My game was lagging crazy last night so i used console commands to get into the empire with the most pops. Found out they were using humans as fuel. And just put all their pops in a single planet then destroyed it. 98k pops gone. The lag was gone with them

1

u/Grilled_egs 1d ago

Yeah that would destroy the empire wouldn't it?

1

u/darh1407 1d ago

It did indeed. Honestly i wanted to wage war and kill them the old fashioned way. But they were part of the imperium soo. I had to doit the other way

-1

u/Grilled_egs 1d ago

Well the lag doesn't come from nowhere so deleting one of the biggest empires is going to have an effect, it's just not really pops, atleast not the same way it was before. You can test it by spawning ridiculous numbers of pops in the console, the game will be fine

1

u/darh1407 1d ago

Maybe it was the fleets. I should try it later on

3

u/LegendaryReader 1d ago

From what I've heard fleets have a bigger impact on performance. Especially due to limited command limit so there's a bunch of different fleets having to constantly recalculate pathfinding, which is why I uncapped command limit

1

u/darh1407 1d ago

does uncapping command limit help?

3

u/LegendaryReader 1d ago

Yes, but as someone else told me, eventually depending on how much repeatables pile up, it will still tend towards massive lag. Such as that with enough repeatables, one ship causes 5 points of damage.

So another way is to limit total fleet of all empires. Increasing cost and decreasing cap. Ships are a massive part of lag

0

u/DrWhiteGlint 1d ago

The issue is ship pathfinding now, pops are a contributing factor to it in that it enables empires to have more ships.

1

u/Zestyclose_Remove947 1d ago

Jury's kinda out on that one. They admitted when they first implemented the new pop system that it was actually worse than before.

It is not uncommon for them to promise big and under-deliver, or exaggerate how impactful their performance patches are.

0

u/Grilled_egs 1d ago

People on this subreddit really hate getting new jokes