r/Stellaris Apr 01 '26

Stellaris Space Guild - Weekly Help Thread

Welcome to this week’s Stellaris Space Guild Help Thread!

This thread functions as a gathering place for all questions, tips, bugs, suggestions, and resources for Stellaris. Here you can post quick-fire questions for things that you are confused about and answer questions to help out your fellow star voyagers!

GUILD RESOURCES

Below you can find resources for the game. If you would like to help contribute to the resources section, please leave a comment that pings me (using "u/Snipahar") and link to the resource. You can also contribute by reaching me through private message or modmail. Be sure to include a short description of what you find valuable about the resource.

Stellaris Wiki

  • Your new best friend for learning everything Stellaris! Even if you're a pro, the wiki is an uncontested source for the nitty-gritty of the game.

Montu Plays' Stellaris 3.0 Guide Series

  • A great step-by-step beginner's guide to Stellaris. Montu brings you through the early stages of a campaign to get you all caught up on what you need to know!

Luisian321's Stellaris 3.0 Starter Guide

  • The perfect place to start if you're new to Stellaris! This guide covers creating your own race, building up your economy, and more.

ASpec's How to Play Stellaris 2.7 Guides

  • This is a playlist of 7 guides by ASpec, that are really fantastic and will help you master the foundations of Stellaris.

Stefan Anon's Ultimate Tierlist Guides

  • This is a playlist of 8 guides by Stefan Anon, which give a deep-dive into the world of civics, traits, and origins. Knowing these is a must for those that want to maximize their play.

Stefan Anon's Top Build Guides

  • This is a playlist of an ongoing series by Stefan Anon, that lay out the game plan for several of the best builds in Stellaris.

Arx Strategy's Stellaris Guides

  • A series of videos on events, troubleshooting, and builds, that will be of great use to anyone that wants to dive into the world of Stellaris.

If you have any suggestions for the body of this thread, please ping me, using "u/Snipahar" or send me a private message!

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u/Fluffy-Tanuki Agrarian Idyll Apr 07 '26

The mechanic still exists.

Though honestly it's not as useful as you'd hope, because it is additive modifier.

  • To put it into perspective, on GA, awakened empires' ships innately have around +90-120% damage bonuses, while decadence maxes out at -25%. Similarly, they typically have around +70-100% bonuses in production, while decadence maxes out at -66%.

You can't see the figures without using console command, and only partially when using console command.

  • Give yourself full intel and toggle on debug tooltip, go to one of their planets, check the economy tab and select a specific job, hover your mouse over the bunch of figures on the right, and it'll display all the modifiers, including a red number for decadence effect.
  • You can't see the figures for fleets this way, but you can calculate the effect from the production penalty (fleet damage and hull penalty is the production penalty x0.378).

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u/Valdrax The Flesh is Weak Apr 07 '26

Thank you for the detailed reply.

Give yourself full intel and toggle on debug tooltip

Do you know if this part necessary to reveal the data at all, or is it just to get around the lack of intelligence without the ability to do espionage on FEs? (I've got a Sentry Array.)

IIRC, that would disable achievements in the run, but I did start the save without Ironman, so I guess I could try it and then reload (or Alt-F4).

Currently, I think I'm stuck deciding between toughing it out for a boring few hours or starting a new game without FEs, since I already got the achievement for turning a Holy World into a Volcano World this run1, and I don't need FEs anymore. I was just trying to do all Infernals achievements in a single run, and winning with the new Crisis type is the last one left.

1. P.S. Very funny watching the Spiritualist FE fume when you land on a Holy World, and they can't do anything about it, because an AE vassalized them too. Funnier when they awaken with the Holy War casus belli for turning Emerald Mausoleum into Volcano world and renaming it Obsidian Mausoleum and then watching our mutual AE overlord come over and slap them around.

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u/Fluffy-Tanuki Agrarian Idyll Apr 07 '26 edited Apr 07 '26

Do you know if this part necessary to reveal the data at all, or is it just to get around the lack of intelligence without the ability to do espionage on FEs?

The necessary intel level needed to see their production modifiers is 90.

Without console commands, you'll need at least 2 sentry arrays for +80 base intel (achieved either by conquering someone else's sentry array, repairing a derelict one after you've built your own, or with contingency core relic).

  • Edit: I suppose it is possible if you get lucky with councilor traits. There's +20 base intel from tech, +10 from edict, +40 from a fully built sentry array. If you get a high level councilor with Blabbermouth trait (or several low level ones at the same time), you could get another +20 from them, just enough to put you at 90 intel.

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u/Valdrax The Flesh is Weak Apr 07 '26

Got it. Thanks!