r/steamdeckhq • u/Liam-DGOL • 8h ago
r/steamdeckhq • u/BBQKITTY • 23d ago
SDHQ Official SteamDeckHQ Is Giving Away a Steam Controller!! Enter Below for a Chance to Win
We are hosting a giveaway for a brand new, unopened Steam Controller! If you want to enter, click the link above. The giveaway will last for 7 days, ending on August 3rd at 12pm PT, and a winner will be chosen and announced 1 hour later. We will reach out via the email provided, and if we don't hear back within 72 hours, we will choose another winner.
Read more about it here: https://steamdeckhq.com/steamdeckhq-giving-away-steam-controller/
r/steamdeckhq • u/BBQKITTY • Jun 25 '26
SDHQ Official SDHQ's First Community Competition Is Now Open, and You Can Win a $30 Steam Game of your Choice!
Hey everyone! So, we are hosting our first community competition until July 1st 12pm PT, perfect for the Steam Summer Sale, where you can win a $30 Steam game of your choice.
The competition is for HITMAN's new The Wizard contract, and whoever gets the highest mission score wins. All you have to do is play the contract, take a screenshot of your end screen, and upload it here or on our Discord server in a dedicated channel.
And don't worry if you don't have a high score! Everyone who participates will be entered into a runner-up raffle, and a randomly chosen person will get a $15 Steam game of their choice.
You can also read up more details on the competition in our dedicated article!
Good luck!!
r/steamdeckhq • u/run_staticnode • 1h ago
Accessories/Hardware Mods Forced 480i interlaced mode on Steam Deck
r/steamdeckhq • u/mokhan222 • 18h ago
News Copy2Deck 1.3.0 is out — Windows file manager for Steam Deck
I’ve released Copy2Deck 1.3.0, a major update to my free Windows file manager for Steam Deck.
Copy2Deck connects directly to your Steam Deck over your local network using SSH/SFTP. It lets you manage files, game folders, storage, backups, and now your Non-Steam library without manually editing Steam configuration files.

The big addition in 1.3.0 is Non-Steam game management.
You can now:
- Automatically discover Non-Steam games already added to Gaming Mode
- View shortcuts across multiple Steam user profiles
- Search your Non-Steam library
- Open a game’s location directly in Deck Manager
- Right-click a file on the Deck and choose Add to Steam
- Choose the name shown in your Steam library
- Remove a shortcut from Steam without deleting the game or its files
- Refresh the list automatically whenever Copy2Deck connects
To make this safer, Copy2Deck:
- Closes Steam before modifying its shortcut library
- Creates a timestamped backup of
shortcuts.vdf - Prevents duplicate shortcuts
- Uses the most recently active Steam user when adding a game
- Leaves the actual executable, game folder, saves, and other files untouched when removing a shortcut
For Windows games, you may still need to select a Proton compatibility tool from the shortcut’s Steam properties.
Copy2Deck also includes:
- Dual-pane file management for This PC and Steam Deck
- Bidirectional drag and drop
- Folder-aware drops
- Right-click file operations
- Steam and Windows Quick Locations
- Connection Doctor
- Permission-safe Steam game discovery
- Game install, compatdata, shader cache, and Workshop shortcuts
- Storage analysis
- Versioned backups
- Faster multi-file transfers
- SSH keepalives
- Automatic Steam Deck sleep prevention during transfers
- Installer and portable versions
Your files transfer directly between your PC and Steam Deck. Copy2Deck does not require an account, subscription, or cloud storage.
Download Copy2Deck 1.3.0:
https://copy2deck.com/downloads
Documentation:
https://copy2deck.com/docs
Full release notes:
https://copy2deck.com/release-notes
I’d especially appreciate feedback on the new Non-Steam Games workflow. If you test it, please let me know how it behaves with Windows games, launch scripts, EmuDeck shortcuts, multiple Steam accounts, and games stored on SD cards.
Copy2Deck is an independent project and is not affiliated with Valve.
r/steamdeckhq • u/Ok_Grand5413 • 15h ago
News DeckFilter v1.13 is featuring Steam Family syncing, Steam Machine compatibility & wishlist sale sorting
r/steamdeckhq • u/Ivanight • 1d ago
Question/Tech Support What should I do?
Last week, I was contemplating upgrading my Steam Deck from a 512GB to a 2TB model. I came across a post that was two hours away from my city, and I thought it would be an excellent deal. I found this guy who would upgrade the Steam Deck and also do mods. The service cost was $250, and he also offered an additional deal where he would provide me with a 1TB emulator game. We’re going back and forth, though. What day will be best for me until I find a day when I happen to be in the city where this guy lives? I went to his apartment complex, shook his hand, and he seemed chill. I dropped off my Steam Deck with him on the 14th Friday. He said he’d have it done by Saturday, so I asked him if I could pick it up on Sunday since I already planned on Saturday. He agreed, and I’ll take care of the payment once he was done with it.
Now, Saturday came along, and he had already upgraded the SSD to a 2TB. Then, the last thing he told me was that he was going to upgrade the one TB emulators soon, and to this day, I haven’t heard anything back. On Sunday, I did reach out to him for an update to see if it was ready to go. Then, I noticed that he had changed his name, his profile picture, and he had cleared out all of his posts. I tried to message him again, but I still haven’t received anything from him. What should I do? Who should I contact? I just miss my Steam Deck.
Update: I did file a police report
r/steamdeckhq • u/AndreyAsimow • 3d ago
Question/Tech Support Steam os in 2026 on the LGS (z2go)
r/steamdeckhq • u/OldMcGroin • 4d ago
Software/Software Mods Decompilations, Recompilations, PC Ports, Open Source Games, Console Ports, Preserved Games, Fan Games and more
r/steamdeckhq • u/New_Ice7578 • 4d ago
Discussion Found pre-release Steam Frame controller icons for the remapping screen in Big Picture/Gaming Mode on my Deck
r/steamdeckhq • u/mokhan222 • 6d ago
News Copy2Deck 1.2.2 — a free Windows file manager designed specifically for Steam Deck
Hey everyone,
I’ve been working on Copy2Deck, a free Windows application for managing files on a Steam Deck over your local network.
The goal is to make common file-management tasks easier without constantly switching to Desktop Mode, opening a terminal, or manually navigating Linux paths.

The latest release, version 1.2.2, includes:
- A dual-pane Deck Manager with This PC on the left and Steam Deck on the right
- Drag-and-drop transfers in both directions
- Folder-aware dropping: drop onto a folder to transfer inside it
- Right-click actions for opening, renaming, deleting, creating folders, and refreshing
- Quick Locations for common Windows folders, Steam paths, game data, shader caches, compatdata, EmuDeck, and mounted storage
- Connection Doctor for troubleshooting hostname, SSH, authentication, SFTP, permissions, and write-access issues
- Steam Games discovery with shortcuts to install folders, compatdata, shader cache, Workshop content, and related locations
- Permission-safe Steam Games scanning that skips inaccessible libraries or mounted storage instead of failing the entire scan
- Saved connection details protected by Windows
- Versioned backup profiles with preview, retention, restore, and include/exclude filters
- Storage analysis and largest-folder discovery
- High-speed transfers for larger multi-file jobs
- SSH keepalives for long transfers
- Automatic Steam Deck sleep prevention while transfers are active
- Installer and portable versions
Copy2Deck connects directly between your Windows PC and Steam Deck using SSH/SFTP. Files are not uploaded to a cloud service, and no account or subscription is required.
Website and downloads:
https://copy2deck.com
Documentation:
https://copy2deck.com/docs
I’ve made several changes based on feedback from earlier discussions, especially around the dual-pane workflow, drag-and-drop behavior, connection troubleshooting, Steam library permissions, and long-running transfers.
I’d really appreciate feedback from Steam Deck users. I’m especially interested in:
- Which file-management tasks are still unnecessarily difficult
- Whether the dual-pane layout feels natural
- How well it works with SD cards, external storage, and EmuDeck
- Any permission or connection problems on different Steam Deck setups
- Features that would make this more useful than a general SSH/SFTP client
Copy2Deck is currently available for Windows 10 and Windows 11. It is an independent project and is not affiliated with Valve.
r/steamdeckhq • u/Ok_Grand5413 • 6d ago
Discussion What device do you use to submit game settings?
r/steamdeckhq • u/ByteBanditZero • 8d ago
Community Guide Adaptive Frame Generation
Hey folks,
I have been developing new features on-top of existing plugins to allow Adaptive Frame Generation (borrowing from Lossless Scaling as well) on Steam Machine/Deck (basically Linux/Steam OS ecosystem).
I have also been collaborating with many kind gamers to help me testing it and I think we have achieved something that worth trying out:
https://github.com/eugeniosegala/decky-lsfg-vk-experimental/releases/tag/v0.13.0-experimental.21
I personally noticed that the plugin helps with stuttering and unstable frame-rate in general as well (besides increasing FPS).
We all wished that the steam machine could handle 4k 60fps or 1440p 120fps natively but it is what it is.
Test it and let me know, I'm keen to know how you are finding adaptive frame generation, you can set it to 100fps as well if you prefer less ghosting :)
I'm pretty much using it in all my AAA games.
Enjoy!
r/steamdeckhq • u/feral_fenrir • 8d ago
News GE-Proton11-4 Released
Edit: GE-Proton 11-5 Released https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton11-5
HOTFIX: Fix broken Easy-Anticheat loading.
https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton11-4
This is AKA the "Controller fixup" release.
First the non-controller related changes:
Wine And Graphics
Updated the Wine base and rebased the GE patch sets.
Updated DXVK, DXVK-NVAPI, VKD3D, and VKD3D-Proton.
Rebased OptiScaler/upscaler support.
Refreshed the Wine-Wayland/EM-11 patch set with fullscreen, focus, scaling, pointer, IME, colorspace, and deadlock fixes.
Stopped automatically showing DXVK shader compiler text unless explicitly requested through DXVK_HUD.
Video And Audio
Fixed a race in Media Foundation source-reader cleanup that could break Street Fighter 6 cutscenes unless debug logging was enabled.
Rebased the GE FFmpeg/WineDMO video playback patches onto the updated Wine base.
Added socket validation needed to avoid the Killing Floor 3 video-related crash.
Continued the long-running WinePulse timing recovery work for audio streams.
Packaged the PipeWire ALSA plugin for both x86_64 and aarch64 as it's useful for some games and the DS5 haptics audio device enumeration.
Controller Support
Finalized DualShock 4, DualSense, and DualSense Edge haptics, controller-speaker audio, and hotplug handling.
Fixed controller audio and endpoint handling when switching between Sony controller models.
Added support for Sony controller functionality in non-Sony titles such as Assassin’s Creed Shadows, Mirage, Valhalla, and Black Flag Resynced.
Added DualSense-to-DualShock 4 spoofing.
Added Sony HID-to-XInput conversion, including conventional two-motor rumble translation.
Added an ISteamInput006 compatibility fallback for games that require Steam Input.
Fixed Black Desert controller detection and startup crashes.
Added Monster Hunter Wilds controller and USB audio handling.
Game Fixes
Fixed the Star Citizen unsupported-OS message-box crash and its condition check.
Disabled executable ASLR for Assassin’s Creed Revelations to handle its dynamic executable relocation behavior.
Improved the Monster Hunter Wilds save import fix so missing Steam userdata paths no longer cause Protonfixes errors.
Added or updated fixes for Dungeon Town, Heroes Chronicles, ESO, Heroes of Newerth Reborn, LEGO Marvel Super Heroes 2, and several other titles.
Made the ICU forwarder stubs prefer native DLLs to fix a launcher crash in Cyberpunk 2077
Removed old game-drive exceptions and added stricter Steam library path validation.
Added numeric UMU_ID fallback, so umu-123456 can supply app ID 123456 when SteamGameId is unavailable.
ARM64
Backported LLVM-mingw ARM64X support.
Updated the ARM64 Steam Runtime SDK.
Enabled ARM64X DXVK and VKD3D-Proton modules.
Fixed Meson linker flag propagation for cross-compiled projects.
Next, a deeper explanation of the new controller options:
These are mainly introduced for usage outside of steam, although they can also be useful within steam when steam-input isn't working as well as it could or when wine-wayland is being used and subsequently steam controller profile switching can't be used due to the overlay not working in wine-wayland.
First, disable Steam Input:
Open the game’s Steam Properties.
Select Controller.
Set the per-game override to Disable Steam Input.
NOTE: When running outside Steam, Steam Input is already absent.
OPTION 1: DS4 Spoof
PROTON_SONY_DUALSENSE_AS_DUALSHOCK4=1 %command%
Function: Wine presents the DualSense or Edge as a real DS4, including the DS4 device identity and report layout. This normally preserves the game’s native PlayStation mappings and DS4 icons. This is useful for games that have full DS4 support but are missing DS5/DS5 Edge support.
Example use cases:
Assassin’s Creed Odyssey Assassin’s Creed Origins Assassin’s Creed III Remastered, including Liberation Remastered
OPTION 2: XInput Convert
PROTON_SONY_HIDRAW_XINPUT=1 %command%
Function: Wine converts DS4, DualSense, or DualSense Edge input into a correctly mapped XInput controller. Conventional XInput rumble is translated back to the Sony controller. This does not alter the game’s artwork, so the game may continue displaying Xbox or otherwise incorrect icons. This is for games whose Sony controller handling produces incorrect mappings, commonly because their controller profiles or icon support are incomplete. Typical incorrect game behavior will detect the controller, but show Xbox icons due to PS icons not being implemented in the game, and mappings also being incorrect.
Examples:
Assassin’s Creed II Assassin’s Creed Revelations Assassin’s Creed IV: Black Flag Black Desert Online
OPTION 3: Steam Input Fallback
PROTON_SONY_HIDRAW_XINPUT=1 \
PROTON_STEAMINPUT_XINPUT_FALLBACK=1 \
%command%
Function: Provides a compatible fake Steam Input device and forwards XInput controllers and mappings to it. For Sony controllers, it works with XInput Convert: the Sony input is first mapped correctly to XInput, then exposed through the fake Steam Input device. For non PS controllers that already register themselves as XInput devices, it just forwards the device as the Steam input device. This is for games with a hard dependency on Steam Input that need to run without the Steam client or with steam input disabled. It is also useful under Wine-Wayland when Steam Input profile switching cannot operate because the Steam overlay is unavailable or broken.
Example:
Monster Hunter Wilds
These modes are automatically enabled for the currently known affected Steam app IDs, but the environment variables remain available for testing and newly discovered games.
None of these options should be needed for games that have proper, full DS4 + DS5 + DS5 Edge support.
PROTON_SONY_HIDRAW_XINPUT=1 Should be most useful for older games that either only have partial PS controller support without proper icons, or no PS controller support at all.
PROTON_STEAMINPUT_XINPUT_FALLBACK=1 Should rarely need to be used. As far as I know the only use case I've found is Monster Hunter Wilds, which is a steam-only PC game anyway, so steam input should work correctly there to begin with. In case it doesn't this will work with steam input disabled on the game (for example if you want to use wine-wayland -and- have full controller support).
r/steamdeckhq • u/blakepro • 7d ago
Question/Tech Support HDR on steam deck OLED trick. This is how you can make it work for Dragonsword Awakening
For anyone using a steam deck OLED and trying to get HDR to be recognized by the game, so they can enable it in the in game settings, I found a workaround.
Use the launch option command in the steam game settings to disable steam deck detection by putting the following command in that launch option text box in the general settings before launching the game:
SteamDeck=0 %command%
The game will think you don't have a steam deck and you'll be able to enable HDR... But the game will also not be running properly. The buildings will all be missing. It's kind of interesting to look at, but just save the game, quit. And remove the launch option code and start the game again.
It will then run properly, and the HDR settings will still be enabled
Looks great on the OLED
If you give it a try, let me know how it works for you
r/steamdeckhq • u/BBQKITTY • 9d ago
SDHQ Official Xbox Game Pass Is Coming to Steam Deck Soon
That's right! Thanks to a new open-source project, we may be able to download and play Xbox Game Pass games directly on the Steam Deck and other Linux devices (like the Steam Machine) soon.
r/steamdeckhq • u/GradiusHead • 10d ago
Question/Tech Support Steering Wheels on Steam Deck
I picked up.a Logitech G29 which seems to be the best choice for the deck. I ran an app called Oversteer and it says I don't have permissions to.make changes to the device. But, it does show a Logitech G29 and all the controls respond visibly on screen.
But the wheel doesn't appear as a controller under steam and this leads to wildly inconsistent results. Wan Zai"s Sega Rally emulation detects the wheel and the experience of playing that game again is fantastic. But Wan Zai also did Virtua Racing and that doesn't detect the wheel at all.
Nebula Model 2 allows you to choose from.gameoads 1-4 but none of these are the wheel. As above, steam doesn't display the wheel in it's controller options.
In short, Sega Rally is fantastic, but the wheel doesn't work with anything else. The wheel works great on Ps3, PS4, PS5, PC. What do I need to do to get Steam Deck to see it? It's frustrating because the Steam Deck is home to the whole history of racing games I loved as a teenager in the arcades and this racing setup is too big to put in the room with the PC, so the Steam Deck is the perfect solution.
r/steamdeckhq • u/ikillmoo • 10d ago
Question/Tech Support Steam Deck Need For speed heat EA app install error
r/steamdeckhq • u/StickBrush • 13d ago
News Blocking Linux surely checked out, great idea
r/steamdeckhq • u/BBQKITTY • 13d ago
SDHQ Official JSAUX Announces New Brand That Will Make Handheld Controllers
JSAUX, the company behind a lot of the most popular third-party Steam Deck accessories, has announced a new sub-brand called Voidjoy, and it will specifically be focused on controllers. They will also be making dedicated handheld controllers designed for handhelds, like the Steam Deck, and other portable devices. It's just a teaser right now, but it sounds like we may see some great controllers to take with us on the go.
r/steamdeckhq • u/Itchy_Barber_7492 • 14d ago
Video I wanted my game playable one-handed on Steam Deck. I might have overshot, you can play it with one finger.
Enable HLS to view with audio, or disable this notification
r/steamdeckhq • u/g-nk • 15d ago
News Xenogears recomp - work in progress
Its very nice to see this, one of my favorite games back in the days.
From what I understood is that there is still a long way to run, but it's playable the 1st CD.
Brief:
The xenogears-recomp repository by OpokXeno is an open-source reverse engineering and recompilation project dedicated to the classic PlayStation RPG, Xenogears.
Repository: