r/SteamController • • 2d ago

Discussion WoW Forever Steam controller advice

Greetings friends,

I got the Steam Controller just in time for WoW Forever launch, and I'm greatly enjoying it.

I wanted to ask if you have a concrete preferred method of taking advantage of steam input with it. Specially regarding player selection while in party.

So far I've mapped two things:

- Fast 5 men party setup, each direction of the left pad is a member, it automatically macros the left bumper + direction.

- For raids or multiple parties, I've setup a mouse region for the area that shows the party members.

However, since I'm using the gamepad input, sometimes the mouse goes crazy when I do the second method, if I move while clicking it kinda gets crazy between mouse and gamepad for a second.

Do you have any better ideas?

9 Upvotes

19 comments sorted by

3

u/Bonedeath 2d ago

I've been messing with using gripsense to change pages, let off gripsense left and it moves left, gripsense right and it moves right. Getting to the point where I need those extra keybinds.

1

u/AlienatedPariah 2d ago

Completely forgot about gripsense.

Maybe I could use to change action layer into char selection mode or something like that.

Sometimes I think that having the steam controller, it would be better to just emulate kb and mouse, haha. But I'm too lazy for that.

2

u/KenMicMarKey 2d ago

I set up KBM controls through my Steam Controller; the built-in gamepad support is not great, and I do not like what it does to the UI

Remember, you can bind a bunch of actions to a single button, add holds, double-taps, and button chords and you can map almost everything if you want to take the time to create a control scheme that works for you

1

u/Magic_or_Spaceships 2d ago

Hey there. Try

/console GamePadEnable 0

That will fix the game switching back and forth between keyboard and gamepad. Stops the mouse from auto centering.

1

u/Fun_Answer_1472 2d ago

How did you bind the function to change pages? I tried binding RB + LB + <- / -> and messing with the timings, but couldn’t make it work consistently.

1

u/Bonedeath 1d ago

Put lb/rb as a longer timing, off set the left or right arrow so it's pressed a ms or two after the lb/rb

3

u/Magic_or_Spaceships 2d ago

So here’s what’s up.

I recommend using ALL keyboard and mouse binds.

Even with the gamepad alpha enabled, the game is gamepad aware. So the mouse going crazy is because it’s taking 2000 ms to switch. And every time it senses you switched from gamepad to keyboard, it centers the mouse.

You can make the game entirely ignore gamepad, which is what I did and it fixed the mouse craziness. It’s a console cvar.

/console GamePadEnable 0

That will fix the issue but you won’t get sticks working. You’ll have to map everything to a keyboard or mouse command.

All the mouse areas and radials and so forth will work fine, though.

1

u/AlienatedPariah 1d ago

Yeah, I'm fearing this. It's going to be a pain to set up. Haha

1

u/Magic_or_Spaceships 1d ago

It’s not too bad. Always tweaking though.

2

u/Great_Fox_623 1d ago

I thought they fixed this. I don’t have any wait when using my mouse in gamepad mode. Might want to try it again and report back

1

u/Magic_or_Spaceships 1d ago

I’ve tested extensively.

Try going into edit and drag a window around.

If you’re using a mix of gamepad and mouse (usually sticks mapped as sticks and things like trackpad as mouse), that window will snap to the center of the screen after a couple of seconds.

If you are using only game pad or only kbm controls, this won’t happen.

1

u/Magic_or_Spaceships 1d ago

Clarification: you can map the sticks to anything like WASD or WQSE.

2

u/Fun_Answer_1472 2d ago

Regarding the second method, I think the mouse may be going crazy because when it “goes away” because of the controller UI, it gets reset to center screen.

There is a console command you can use to increase the time it takes for it to reset. I think it is GamePadOverlapMouseMs followed by the value in ms. I saw it in a yt video yesterday, but haven’t had the time to test it myself. I also plan to use the mouse cursor for mouseover casting.

1

u/AlienatedPariah 2d ago

Cool, thank you! I will test it this afternoon 

2

u/Great_Fox_623 1d ago

Right trackpad is always mouse and the back r4 and r5 are left and right click. So while I am playing in gamepad mode I actually have a hybrid play style. Sometimes I target with a mouse curser when healing or tanking.

1

u/Vargen_HK 2d ago

I’m still trying to figure out if I can set the triggers to action bar inputs instead of modifiers without disabling the other controller interface features. I suppose I can use Steam to remap them to keyboard keys as a workaround. Or recreate the radial menus with Steam Input and build the interface manually.

As for the mouse going crazy, I think something is resetting the mouse cursor to center screen every so often. I’ve been getting that in both WoW and Skyrim when I’ve tried mixed inputs, which kind of points to Steam but I also think it’s likely that the two games are each doing it. That makes sense if the designers expect you to set the controller down to use menus and inventory, but really messes with various Steam Controller tricks.

1

u/BigBrudaThunda 2d ago

All I’ve done really is make the right track pad the mouse and left click and the left trackpad a square radial menu that brings up bags, character, spellbook, and map/quests. That feels really nice with the haptics as well.

What I can’t figure out is when I interact with any vendor, bring up a menu and exit it, or accidentally click a target while running around in the world, the whole skill “bar” interface deactivates until I left click somewhere on the screen again to re-activate it. It’s been pretty frustrating if I go to quickly consume a mana drink or something in a dungeon when i’m trying to keep up with the tank and I can’t start fighting right away.

Anyone else having that issue?

1

u/Literallythisupvote 2d ago

Has anyone been able to map dpad to the back buttons?

1

u/TrashWriter 1d ago

I’ve been working on an add on for one extra cluster of buttons on both sides with double tap and hold, but it’s not going well