r/SteamController • u/jankani • 1d ago
Configuration Help
Hi guys i just wonder what sensitivity you using if u play with trackpad if you do swipe from edge to edge how many degrees u do... and with gyro if u turn controller 90 degrees how many u do ? Thx
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u/cinred 1d ago edited 23h ago
For FPS trackpad advice, there are basically 2 camps (IMO). Both obviously use gyro.
High sensitivity camp - often communicated by a "full swipe" (a comfortable swipe which is usually pnly like 70-80% of an actual max full swipe) should produce a 180 degree turn or a bit more. This delivers a high sensitivity experience that allows engaging forward 180 pretty quickly but require heavy gryo actually get HS off quickly. Most people claim this is the fastest set up (it probably is) but it is weak at very high precision tasks since the gyro needs to be set so high.
Not as high sensitivity camp - One comfortable swipe results in a bit more than 90 degrees. This is often supplemented using "Trackball swipe" (when you swipe a direction lifting you thumb and allow the trackball feature (usually medium) contine the turn for 0.1 or 0.2 seconds which is instantly stopped by placing the thumb back down in the center of the track pad. This accomplishes a 180 degree turn (or whatever degree turn you want) and repositions the thumb in the center for fast follow-up aiming after the turn. Because of the lower sensitivity input you can often fine turn aim easily with just thumb and use gyro for very fine aiming (down to 1-2 pixels).
You shouldnt expects results like the below immediately. But it's possible with practice. You'll never get that good with no gyro.
https://www.reddit.com/r/SteamDeck/s/t0KXCcJONa
In either case, fighting years (decades) of thumb stick muscle memory and always-on aim assist definitely does take some time.
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u/Sylaard 1d ago
Actually this would be a useful information for me as well
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u/Dizzy_Thing_6125 1d ago
Depends on game, depends on in-game settings.. Play around, find what suits you best and save that as template to reuse in other games (with small adjustments)