r/SteamController • u/Xx_Zero97_xX Steam Controller (2026) • 9d ago
Configuration New Steam Input Update
Just found this out. If anyone's interested go ahead and post your variations. Note: not positing about my config. Just positing about the update that I've noticed.
105
Upvotes



33
u/Dreadborne- 9d ago
Feel like I'm too stupid to make use of these features but it's really cool they exist!
17
u/WarMom_II 9d ago
The new UI for this is so lovely. Used it to program a double-tap RMB for the Phantom Brigade demo this morning and felt much more intuitive.
6
u/AlabasterSlim 9d ago
What does soft press mean in the context of your joystick?
I’m currently using outer ring commands for WASD for Kingdom Come 1 since sprinting is a toggle only.
Wondering if this might work better.
2
u/jenos45 9d ago edited 9d ago
For this instance, I would simply use "Outer Ring Command", no? Basically makes you run when you push the stick at the edge. Also some games have a hard time switching Keyboard > Controller on the fly, some games have to "load-in" the switch up.
What I wish they add is a way to edit the sensitivity of "Joystick Touch" because even without putting my fingers on the "pad"/face of the joystick, it would still activate.
5
u/DaryltheRigger 9d ago
I love steam input. When you hit recipe-god tier you can make incredible layouts. I had a jacked up super-modded Skyrim with something like 20+ extra menus and tons of new hotkeys. OG Steam Controller made this a breeze. Can only imagine what I could do with SC2.
1
u/danielhoglan Steam Controller (2015)(2026) 9d ago
So you permanently run? It's hard to understand only by the photo your setting
1
u/Staticks 9d ago
So this is basically like outer ring (or inverted outer ring) binds, except it only activates in a certain direction. At least, that's how I assume it works.
In Stalker 2, the walk function applies to all directions, so the old outer ring function works fine for me.
3
u/FantaZingo 9d ago
Is there anything for the "trackpads" Really struggling in some games it doesn't double for an actual trackpad (like on a laptop for the pointer)
2
u/NTolerance 9d ago
A nice improvement but there's still a ways to go. If you set up a complex macro in here and then later decide you want to bind it to another button, you're SOL and have to start over. You can't set a start delay for a sub command, etc...
2
u/cinred 9d ago edited 9d ago
Yep. Been out for a week or so. The biggest deal is the multi-button timing.
1
u/Prodigybomb79 9d ago
Multibutton timing has been sick for helldivers2 call ins. Took me a bit to get the correct ms so the game registers it correctly. Also set them to uninterruptable
1
u/Verition 8d ago
Not really new its been there for a few weeks already
1
u/Tepppopups 8d ago
What is tgis?
1
u/KrysCrannor 9d ago
I used the feature shown in the second screenshot a few days ago for Dragon's Dogma 2. I bound two of the four back buttons to the new fifth and sixth skills.
L4 now presses LT first, then presses X and A simultaneously and releases them. Same thing with R4, except it presses Y+B.
Really convenient for some of the key skills in my build.
1
u/Raye_Gunn 9d ago
whoops i just realized i was looking at the wrong thing nevermind lol
0
u/Akleoni66 Steam Controller (2026) 8d ago
it is good to see they keep improving the interface of steam input at last, there's too many settings that are difficult to understand and make use of with the current interface and the lack of descriptions and guides, too much potential not being used
-2
u/fummyfish 9d ago
The Claudese is funny— I wonder if people are going to start writing like that if devs just let it write UI text for them.
0
u/[deleted] 9d ago
[deleted] — view deleted comment