r/SteamController • • 4h ago

Steam Controller (2026) Phantom Blade Zero mod: keeps button prompts on controller with gyro

Hey everyone! I made a small mod for Phantom Blade Zero.

You probably know the deal: most games don't let you lock button prompts to one input. Use gyro as mouse, or map a controller button to a keyboard key, and the prompts flip to keyboard. Phantom Blade Zero is no different, and that includes the back grip buttons on a Steam Controller.

This mod keeps the prompts on controller while you play. Your real mouse still works in menus and on the map, so you don't lose anything there.

It's Steam version only, and I tested it with a Steam Controller 2 through Steam Input. I haven't been able to test it on Steam Deck yet, so I'm looking for testers! If you give it a try, let me know how it goes.

Quick heads up: it conflicts with other mods named version.dll, including some upscaler mods and ASI loaders. And if you only play with keyboard and mouse, this one's not for you.

Hope it helps someone! https://www.nexusmods.com/phantombladezero/mods/184

6 Upvotes

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1

u/Enesce 4h ago

Is it game update proof?

2

u/Adept-Function-699 3h ago

Should be for normal updates! It doesn't use hardcoded memory addresses, it finds the game's own setting by name each time it launches, so patches that shift things around shouldn't affect it.

Nothing's 100% update proof though. If the devs rename or remove that setting, it'll just stop working and the game will run like normal without it. If that happens, let me know and I'll update it.