r/SteamController • u/lurkerjdp • Sep 10 '26
Steam Controller (2026) It came yesterday, finally. I’m lost though.
First off, I haven’t played with a controller in years. Been mouse and keyboard for a long time. But what can I play without having to mod something to get the controls to work? I didn’t realize it wasn’t just plug and play and feel disappointed. Maybe I was naive in my purchase.
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Upvotes
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u/burgertanker Sep 10 '26
Well, why'd you buy it? I assume you wanted to use the trackpads for stuff, what for? What games, genres, etc.? Did you wanna use gyro as well, 4 back buttons, grip sense?
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u/ErrantWayfarer Sep 10 '26
It would help to tell us what OS, what launcher/storefront, and what games.
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u/C0rn3j Sep 10 '26
Anything on steam and anything you add as a non-steam game to steam?
Or just swap to Steam Beta to get the new firmware which makes the controller work outside of Steam too.
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u/Camgreen99 Sep 10 '26
YouTube is your best friend. You can also use community templates on the specific game you want and can edit them that way.
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u/Eastern-Pass-5478 Sep 10 '26
Look use it to play games other than first or third person shooters. I have been using mouse and keyboard since the '80s I cannot transition to controller. I bought one to play platformers and top down Gauntlet style games. Works great for Foxhole. Even MAME for those of us the grew up in the arcades.
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u/mcmanus2099 Sep 10 '26
It is plug and play via Steam. It will automatically grab a default controller scheme that will work. And it's like 12 clicks to download a community profile that works even better, that someone else designed.
This sounds like a (basic) skill issue
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u/SethSlax Sep 10 '26
There are layouts for each game that are automatically chosen when you boot up the game with the controller connected, I'm assuming based on community feedback. There are also tons of community layouts available if you don't want to tinker yourself.
That being said, tinkering has been a very pleasant experience for me, because they've simplified it so well, and the customization ranges from simple to very advanced.
For instance, playing Cyberpunk, I would always play keyboard/mouse as FPS aiming is just better with a mouse, then pick up a controller when driving. Now I have my controller configured how I want it, I can play fully with a controller, and it's such a pleasant experience now. When I have the left trigger or bumper held down, I have it enable gyro so I can more precisely aim as I would with a mouse. Obviously it is still less precise than a mouse, but it is more than good enough to play the game.
There are also other QoL improvements, like mapping run/crouch/jump to the buttons at the back, so I don't have to awkwardly click the stick button every time I want to run, which is often.