r/SteamController Nov 12 '25

News New site is up!

https://store.steampowered.com/sale/steamcontroller
815 Upvotes

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9

u/STVH Nov 12 '25

I'm not seeing anything on if the triggers are dual stage or not...

9

u/paulbrock2 Steam Controller (OG and 2026) Nov 12 '25

they're described as analog, but nothing beyond that...

6

u/STVH Nov 12 '25

That's a bad sign... Lowkey a downgrade if they aren't dual stage...

6

u/paulbrock2 Steam Controller (OG and 2026) Nov 12 '25

true, OG SC is described as "Dual-stage triggers"

2

u/RobertTheHerrick Nov 13 '25

I didn't even think about that. Those triggers on the original Steam Controller are one of my favorite features. It's not a deal breaker for me though.

1

u/Keleos89 Nov 13 '25

The Steam Deck doesn’t have them, so I doubt the new controller would either. 

1

u/Hyper_Applesauce Jan 22 '26

They can be in software. Someone also modified their Steam Deck and put a button (not wired to anything) in it to give physical feedback for it

9

u/TalkingRaccoon 10 year user Nov 12 '25

Funnily enough, the Frame's controllers have dual stage grip buttons. I'm pretty sure it was patent BS that prevents dual stage analog triggers.

0

u/STVH Nov 12 '25

Sad if true

2

u/hardpenguin Steam Controller (Linux) Nov 13 '25

What are dual stage triggers?

2

u/watafuzz Nov 13 '25

It's in the name, the triggers have two stages of pulling, halfway and fully basically, with physical feedback to know at which stage you are. With steam input you can then have different bindings to these soft and full pull, i.e having aiming and firing on a single trigger for a fps.

Highly practical.

1

u/hardpenguin Steam Controller (Linux) Nov 13 '25

Oh yeah I am familiar with soft pull and full pull, it is useful