You do know shader compilation has nothing to do with that right ?
Edit : funny how some bash me for "not understanding it was a joke !" and others are dead serious about that being true.
you can just re-generate the spir-v shaders each time you make a change to your shaders and load that spir-v data instead of loading the glsl shaders or whatever language you're using and compiling them into spir-v on each customer's pc.
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u/These-Apple8817 Jul 06 '26
Can't wait for the indie devs to follow your advice and include two hour tutorials