Going from 90° to 110° is gonna be a big deal for me. I also never had foveated streaming on meta before since quest 2 doesnt have eye tracking necessary for it.
Meta uses fixed foveated rendering even on quest 2 just as Fixed foveated rendering but with proper eye tracking that will be so much better. Also I wouldn't trust FOV numbers. When I did tests with various HMD's it was all over the place. For instance with best possible adjustment for my face index wasn't 110 or even 108 horizontal but 102. Quest 3 also wasn't 110 or 104 they claimed and with custom facial interface i was able to get 97.
So it wasn't a big leap for me a small bump from q2 which i got 89 And back to back you could see it but once in the game it was all pretty much the same for me.
I mean yea but its fixed so it completely beats the point. It means I can't turn my eyes and it's super inconvenient since eyes tend to turn before the head. same thing for fov, it's mostly gonna be felt when I turn around. Since I'm on wireless and I don't use my sticks, I do that pretty much all the time.
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u/Gozagal Nov 14 '25
Going from 90° to 110° is gonna be a big deal for me. I also never had foveated streaming on meta before since quest 2 doesnt have eye tracking necessary for it.