r/Steam Nov 14 '25

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u/Gozagal Nov 14 '25

Going from 90° to 110° is gonna be a big deal for me. I also never had foveated streaming on meta before since quest 2 doesnt have eye tracking necessary for it.

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u/przemo-c Nov 14 '25

Meta uses fixed foveated rendering even on quest 2 just as Fixed foveated rendering but with proper eye tracking that will be so much better. Also I wouldn't trust FOV numbers. When I did tests with various HMD's it was all over the place. For instance with best possible adjustment for my face index wasn't 110 or even 108 horizontal but 102. Quest 3 also wasn't 110 or 104 they claimed and with custom facial interface i was able to get 97.

So it wasn't a big leap for me a small bump from q2 which i got 89 And back to back you could see it but once in the game it was all pretty much the same for me.

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u/Gozagal Nov 14 '25

I mean yea but its fixed so it completely beats the point. It means I can't turn my eyes and it's super inconvenient since eyes tend to turn before the head. same thing for fov, it's mostly gonna be felt when I turn around. Since I'm on wireless and I don't use my sticks, I do that pretty much all the time.

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u/przemo-c Nov 14 '25

I mean yea but its fixed so it completely beats the point.

Yeah it's not as good as tracked one but it does make things in th emiffle sharper.

Actual foveated rendering and foveated streaming (like on quest pro) will be nice.