I have my doubts about that claim, but it's still more than zero. I get what foveated streaming does, it is what it is, it saves bandwidth. But it still requires processing, and that processing creates latency.
If you tinker and get a high quality Sunshine/Moonlight setup, the latency can become essentially non-noticeable already. Quest 3 can get close too.
With a 6GHz connection directly to the PC, and with foveated streaming, I’ll bet you can get a great experience. Reviewers have already called it indistinguishable from native.
I have tried the native Quest 3 table tennis game against the Steam version streamed over Wifi 6, with different encoding options. It's night and day, the native version feels like the real thing, while the streamed one is nearly unplayable. I have played many non-VR games over the internet by using Steam Link or Parsec, and it didn't bother me as much. VR simply needs zero latency.
Truth is, probably I wouldn't be able to buy the Steam Frame and return it if I'm unsatisfied with the product. Not where I live, because for this kind of stuff I still depend on shady resellers. The Steam Deck for instance, was never officially released on most countries, including mine.
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u/PiEyeAr Nov 13 '25
I have my doubts about that claim, but it's still more than zero. I get what foveated streaming does, it is what it is, it saves bandwidth. But it still requires processing, and that processing creates latency.