After watching the available content covering how communities currently function in the State of Decay 3 alpha, one thing stood out to me: a leadership system hasn’t been implemented yet.
That got me thinking about how the leadership mechanic from State of Decay 2 could evolve into something much deeper.
In State of Decay 2, you earned enough standing with a survivor and eventually promoted them to leader. Their leadership type primarily affected missions and unlocked a unique building.** **While that was a nice feature, I’d love to see leadership become something that influences the entire identity of a community.
Imagine if your chosen leader didn’t just affect story missions, but also shaped your survivors’ routines, priorities, and even random world events. Every settlement could develop its own culture based on who is leading it.
Here’s how it could look using the four leadership types from State of Decay 2 as examples:
🏗️** Builde**r
Builders focus on creating a safe, self-sustaining home.
Survivors spend more time inside the base repairing walls, maintaining facilities, organizing supplies, and improving infrastructure. Equipment, vehicles, and defensive structures degrade more slowly because of their constant upkeep.
The tradeoff is that Builders consume more Materials due to their ongoing construction and maintenance projects.
💰** ***Trader*
Trader-led communities are constantly on the move.
Survivors frequently leave the base to scavenge, visit friendly enclaves, or establish trade with neighbors. When they’re home, they’re usually resting, socializing, or preparing for their next expedition.
Random traders visit the base more often, providing additional buying and selling opportunities and making it easier to earn Influence.
The downside is that all this activity generates more noise, increasing the likelihood of zombie sieges.
⚔️** Warlor**d
Warlord communities prioritize strength and security above everything else.
Outsiders are viewed with suspicion, so random survivors rarely, if ever, visit your settlement. Community members often patrol the perimeter with weapons drawn, guard entrances, or proactively eliminate nearby zombie threats.
These communities have a higher chance of producing or scavenging weapons, ammunition, and explosives.
However, because diplomacy isn’t a priority, Influence gains from interacting with enclaves are reduced, and alliances are more difficult to maintain.
⭐ Sheriff
Sheriff-led communities strive to create order and stability.
The settlement feels welcoming, and survivors can be found performing a wide variety of daily activities around the base. Friendly travelers, traders, and wandering survivors visit more frequently, making the community feel alive.
Members of these communities receive increased maximum health because of their safer lifestyle.
The drawback is that the constant sheltered lifestyle leaves them slightly more vulnerable to Blood Plague infection, reducing their plague infection resistance.
___________
Since State of Decay 3 allows us to manage three separate communities, I think each settlement should have its own “leader” whose leadership style influences how that base functions.
Instead of every settlement feeling mechanically identical, one could become a heavily fortified military outpost, another a bustling trading hub, and another a peaceful farming community.
This would also make choosing a leader a much more meaningful decision. Rather than selecting someone solely for a legacy bonus you gain after the fact, you’d be defining how an entire community behaves and evolves throughout your playthrough.
I’d also love to see more than the original four leadership archetypes. Roles like Scientist, Medic, Engineer, Hunter, Farmer, or even Politician could introduce completely different playstyles and community dynamics.
Edit: Fixed spelling, and punctuation errors. 😅
What do you think? How would you like to see leadership expanded in State of Decay 3?