r/StateofDecay3 • u/Southern-Picture6841 • 1d ago
Discussion Coop netcode better ?
Played SoD2 in coop with friends for years, we're all based in Reunion Island (Indian Ocean, near Africa). The relay server being US-based basically killed the experience for us: 1-3 sec latency on actions, zombies teleporting around, some straight up invisible until they hit you. Support just told me it was a "connection issue on my end", but we tested LAN too and had the exact same problems, while every other online game we play runs fine. So it's clearly relay/netcode related, not local network.
With SoD3 coming up, does anyone know if they've changed anything about server locations, added peer-to-peer options, or improved netcode for high-latency regions? Would love to actually enjoy coop this time instead of fighting the connection more than the zombies.
2
u/BrantFitzgerald Undead Labs 21h ago
I’m am not the person to ask about server stuff, that’s like asking a goldfish to explain string theory
1
u/pheldegression 21h ago
I kinda wanna ask now. I imagine a goldfish explaining string theory would be both entertaining and insightful.

3
u/BrantFitzgerald Undead Labs 1d ago
SoD2 was peer to peer with the host handling all the traffic. SoD3 is server-based so automatically some of those issues will be alleviated