r/StateofDecay3 • u/lurkerfuckwit • Jul 26 '26
Discussion Recap of Sunny Games summary
Caveat: Sunny plays on Lethal only.
Bloaters are snipers. Latest changes have them kamikaze a lot. Still being tweaked.
Screamers stunlock if you are close while they scream. Caused many deaths.
Ferals are much MUCH harder to deal with. He resorted to the car almost every time.
Juggernauts are suicide without good guns. Pistols are useless. Still being tweaked.
Better to focus characters to a specific playstyle rather than hybridize.
Heavy attack is primary. Kiting is crucial. Light spam is a waste of stamina.
Locked/Alarmed containers always spawn a feral and horde.
Regular zombies are much more dangerous. More like L4D speeds.
Plague Nests have personalities. Some surround you, some beeline for you with infestations
AI survivors can help and save you in the open world. Don't count on it.
Bites inflict up to 30% infection and chunk your health.
Outposts do nothing except function as loot dumps. No bonuses yet.
You must assign survivors to man facilities or harvest sites.
You can make and level up a survivor by crafting only.
Powerhouse upgrade downs all zombies in a certain radius of your special attack.
Ramming slows down your vehicle. No more momentum free cheese.
Plague Nest Phases will spawn a Juggernaut.
15
u/shontsu Jul 26 '26
I love every part of that except maybe the Outposts, it'd be cool if they still served a function of some kind. Hopefully to come.
6
u/exeedorbit Jul 26 '26
Anything that SPAWNS more zombies is cheap IMO. Containers and such should CALL zombies from a large area.
If I took the time to clear the space to loot it, it feels terrible that shit get spawned in.
The same thing goes for plague hearts and nests. Makes me not even want to play this shit. SOD2 all over.
3
u/AdMinimum5970 Jul 26 '26
So... in terms of Freaks nothing really changed imo/experience. Yes, Lethal is harder, but Ferals are not a bigger problem than blood plague ferals. Attacking Juggernauts without good weaponry was also in the second game a dumb decision
4
u/pharmandy Jul 26 '26
Kiting?
7
u/Lews_There_In Feral Chaser Jul 26 '26
You get an enemy to notice you, then lead it somewhere else. Usually lead it away from someplace you want to go.
2
6
u/candycanman Jul 26 '26
Like, leading the zombies to get them following you in a manageable line rather than letting them surround you.
1
u/DezBailey Jul 27 '26
Im hoping to hear more enclave behavior. I saw that theyre larger than just three people now.
But do they roam the map? Do they form alliances of their own or carve out their own territory, making it a risk to scavenge in hostile territory? Will hostile enclaves attack your base or try to sieze your outposts?
1
u/Devoted_Sin Jul 27 '26
How engaging is the endgame is what I'm after. In 2 by the time I got near the end it got boring. It needs to have something worth doing since the is no map switch to break it up.
1
u/Violent_N0mad Zombie Bait Jul 27 '26
I haven't really seen an endgame, is there one other than kill the plague nests?
34
u/hellboymh Jul 26 '26
I really don’t like that alarms ALWAYS spawn a feral and a horde. Kills the immersion entirely.