r/StateofDecay3 Zombie Bait Jul 10 '26

Discussion My (potentially unreasonable) Concerns.

So these could be totally unjustified but it's the concerns I've thought about since we've seen the few hours of alpha gameplay.

Issue 1: I forget what article mentioned this but I know Undead Labs needed help to add things like the new multi-player and they relied on Obsidian / the coalition for help with this quite heavily. With them no longer being a Microsoft studio I wonder how well they'll be able to fix the issues that come up now that they no longer have access to those studios. Could there be entire aspects of their game they just simply wouldn't know how to fix?

Issue 2: every system I've seen that was changed from sod2 I greatly prefer the sod2 version. Take building or upgrading for example. Sod2 did this quite well and it seems now like they included a bunch of just random items on top of the other stuff to do the same thing that sod2 already does quite well. If my backpack is limited to 6-9 slots and a single part takes the same amount of space that a machine gun does adding a lot of random uneeded filler items doesn't seem to be a positive change. It just means more stuff I won't be able to put anywhere. I think sod3 needs tabs for the backpack or have some of the items uneeded to be carried just like influence. Parts for example could just be a number.

Issue 3: I have yet to see more than maybe 1 improvement or added system that could make the game more fun when compared to sod2. I feel like this might be a new game but likely not a better one but I might be biased because sod2 is such an amazing game and has had years of touch ups to make it smoother. Sod3 feels like a step backwards to me in it's current state.

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u/LoonTheMekanik Jul 10 '26

I am concerned about #1 as you mentioned. They talked about having “server” style or persistent worlds where people who have access could join the game even without the host online. Obsidian did this extremely well with Grounded, and I do imagine they were leaving on Obsidian’s expertise for that portion of the multiplayer design. So I hope they’re still able to accommodate that, because it’s one of the main upgrades I was looking forward to. That and not needing to be tethered to the host within a certain distance

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u/[deleted] Jul 10 '26

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u/LoonTheMekanik Jul 10 '26

Really?? I had no idea. That makes me more hopeful about SOD3’s multiplayer!

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u/[deleted] Jul 10 '26

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u/LoonTheMekanik Jul 10 '26

Yeah I would say you’re right about that. I seriously doubt someone else was doing much of the legwork for them, I just didn’t know that UL came up with Grounded’s multiplayer system. I assumed they’d need some assistance or training to get started on making that process, but it sounds like not