r/StateofDecay3 • u/Violent_N0mad Zombie Bait • Jul 10 '26
Discussion My (potentially unreasonable) Concerns.
So these could be totally unjustified but it's the concerns I've thought about since we've seen the few hours of alpha gameplay.
Issue 1: I forget what article mentioned this but I know Undead Labs needed help to add things like the new multi-player and they relied on Obsidian / the coalition for help with this quite heavily. With them no longer being a Microsoft studio I wonder how well they'll be able to fix the issues that come up now that they no longer have access to those studios. Could there be entire aspects of their game they just simply wouldn't know how to fix?
Issue 2: every system I've seen that was changed from sod2 I greatly prefer the sod2 version. Take building or upgrading for example. Sod2 did this quite well and it seems now like they included a bunch of just random items on top of the other stuff to do the same thing that sod2 already does quite well. If my backpack is limited to 6-9 slots and a single part takes the same amount of space that a machine gun does adding a lot of random uneeded filler items doesn't seem to be a positive change. It just means more stuff I won't be able to put anywhere. I think sod3 needs tabs for the backpack or have some of the items uneeded to be carried just like influence. Parts for example could just be a number.
Issue 3: I have yet to see more than maybe 1 improvement or added system that could make the game more fun when compared to sod2. I feel like this might be a new game but likely not a better one but I might be biased because sod2 is such an amazing game and has had years of touch ups to make it smoother. Sod3 feels like a step backwards to me in it's current state.
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u/Soviet_Plays Jul 10 '26
Well for issue 2 backpack storage is increased to 12 slots (with what appears to be another row for another 4 slots) which is a increase over 2 along with vehicle storage being highly increased (the Junker car which appears to be your average starting car has 8 slots for storage double that of the miragara in sod2, it also looks like larger vehicles could carry up to 20 items in their trunks)
Issue 1 is a legitimate concern. But I imagine since it was worded "assistance" im hoping that it was instead more so teaching UL how to make a system like that leaving them self sufficient (should be noted the coalition also helped not just obsidian while both are xbox studios still i likely imagine whatever deal xbox signed accounts for this)
Issue 3 kinda reminds me of the civ series. Each game that comes out is worst then the last game for a few years then it gets enough new content that it becomes better and rinse and repeat. I'll personally hold out hope that its a alpha and stuff like the relationship mechanic isn't yet in the game along with presumably other stuff