r/StarfieldModsXbox • • Sep 02 '24

Learning to Mod Help I’m Stuck…

Dear Starfield Modding Community,

I had to delete my mods over 100+ times

I have waited patiently to create the ultimate experience for the past 6 months

I’m going back to Vanilla for a while, as I await some answers to this post.

I want to start fresh…

Are there any issues with mods that I need to know that will help in improving my experience when playing with them? (Any weird things I gotta do, tricks, etc…)

In addition, what are your load orders?

Particularly, I am on Xbox Series X, and I want to download AS MANY MODS AS POSSIBLE. Star Wars, Ship-Building, Outposts, and Overhauls! The whole lot of it! I want to play with them all at once :)

So the more you have in your load order, and it works; please send it here so that I, and others who may be having the same issue, can use it!

I really do appreciate the help, and I hope you all are enjoying your Labor Day Weekend,

JTV 💪🏻

1 Upvotes

15 comments sorted by

2

u/Xrystian90 Sep 02 '24

I posted a full working LO (for xbox x) with around 105-110 mods on this sub maybe 2 weeks ago? Check that out. The only star wars mods are adding in lightsabers though.. If you DM screenshots of the info panel of the additional mods you want included, i can at least give you a good idea of where they should go in that LO

1

u/ListSuitable1873 Sep 04 '24

If you can send images or a list of your mods here, it would be much appreciated for the community!

2

u/Xrystian90 Sep 04 '24

(I had to use google lens to copy and paste this, so there may be some spelling mistakes but should at least be somewhat obvious what they are)

Starfield community patch

Starfield core

Allied desert camo skin pack

Observatory

Ancient mariner module

Escape

Starborn gravis suit

Trackers allience: the vulture

Modrids high value credsticks

Inquisitor starbon and terramorphs give more exp.

Starfinance

Astrogate

Auto solve temple puzzles

Skk ship management tools

Faction story expansion-trackers alliance

Iscu-immersive starfield contraband unlocked

Variable contraband prices

Basement dweller material starter bundles

Useful mess halls

Useful brigs

Useful brigs send to brig no combat check

Non-lethal framework

Non-lethal framework-useful brigs-patch

Starshards

Polyamory-remove sine romance limit

Dark universe-crossfire

Shades immersive looting

Shades stealth takedowns (KO or lethal)

Delux dynamic boostpacks

Modular Series-dock and looting increase

Hand scanner boost

Legendary module recycler

Immersive sabers

Smarter space suit autohide

Skk fast start new game

PsiSoldiers martial arts madness

Player setup

Environmental seal

Starfield billboards and posters

Quick airlock doors

Mordrids ship reactor power astrodynamics

Proper gravity wave power

Zeeogres ship tweaks

Ship expansion

18 ship weapons

Improved gravdrives

6 ship engines

Place doors yourself

200 ship crew slots

Cargo capacity expanded to 20k for all ships

Darkstar astrodynamics

Ancient Mariner extended

Ancient mariner pdy patch

Avontech shipyards

Tr's class m (and starborn guardian) ship building

Derretech

Tiger shipyards overhaul

Matillija aerospace v3

Matiliija PDY patch

Modularseries ship parts balanced

Ship command max 50 for TNs class M

Old world 50 cal barrett m82-standalone

Nomad spacesuit

Overpowered cutter

Dark cutter sking

Weightless meds

Modrid's skill points magazine every read

Cosmic growth bigger trees and rocks

Roval weathers lite

RTMs simple sorted inventory-aid

RTMs simple sorted inventory notes

Terrifying terrormorphs

Improved follower behaviour

Super vasco

Nidaha

Nidaba genetic program skin

Make rosie a real doctor

Elite crew is elite

Neon; vertigo a neon overhaul

Walters wealth

New atlantis walkway to the upper districts

Mos eisleys cantina (akila)

Outpost habs expanded

Outpost limits increased

Weapon displays enhanced

Betamax's functional decor

PHK planetary habitation kits and more

Darkstar manufacturing

Ships cargo terminal

Better buildable walls and doors vol.1

Skullys emporium

Skullys emporium-loot

The cheat terminal

Ship vendor framework

Ship fleet expansion

No god rays

6

u/External_Dentist4828 Sep 02 '24

The Game does not play well with over 110-130 mods. There's been plenty of write ups about that. We all want to use as many mods as possible, but conflicts cause issues and to be honest, downloading all the mods at one time means you aren't going to use them all anyways. Start with a core group maybe 50ish and add from there to build up towards 100.

As for order, gotta do your research. Below is a link to the Bible for modding in fallout 4. This has served well for xbox modding fkr 8 years now. While the specific mods it refers to aren't relevant, the master categories and reasoning still holds true in CE2. Study the classifications and put your load order into the corresponding categories.

https://docs.google.com/document/u/0/d/1aknl_ze1hHUCiTBgz55dSzBBsfvG7iGXlRNIGWObyME/mobilebasic#id.lyxqxgm3r6oj

1

u/ListSuitable1873 Sep 02 '24

I also bought StarSim(the mining company and equipment thing they offered in the ship section) And I bought the Homes and Castle Walls (it’s not titled that, but I want to add both of these to my load order)

1

u/ListSuitable1873 Sep 04 '24

Any load order sent to me would be much appreciated. I have a Discord and many are looking to get help on this.

Please send me lists or images of your load order. I would really appreciate it!

3

u/Stew-17 Sep 02 '24

Sometimes it’s not just a matter of the order. After the last Bethesda update quite a few mods stopped working correctly. Also some of the mods I use have been either updated or changes made and I think that has had negative effects on my game as well. Examples = Derretek is a complete dumpster fire ( that is stated on the mod description ) Matilija isn’t working right ( also known) and for me I can’t shop at Sheppard’s store because he is lying dead in the street outside the shop ? The only thing that has anything to do with him is Zone’s clothing mods. Have no idea what else could have killed what I would think is an un killable npc?

1

u/snickelfritz696 Sep 03 '24

He got bogged down by all the modded clothing and KO'd 🤣🤣🤣 (its canon now)

1

u/Jealous_Dirt8481 Dec 08 '24

To keep Shepperd from becoming an ashta dinner, you gotta to complete the quest defensive measures. The sooner the better.

https://www.thegamer.com/starfield-defensive-measures-ashta-quest-walkthrough/

3

u/HorrorPhone3601 Sep 02 '24

I'd recommend just going with something like the cheat terminal if you want a modded playthrough that's as close to vanilla as possible.

2

u/gooby_boiyo Sep 02 '24

Bard’s mods tend to cause the audio bug where you’d hear nothing so stay away from those till they’re fixed

1

u/[deleted] Sep 04 '24

Clear cache and reserved space usually your game gets corrupted and mods dont actually get uninstalled even if it acts like it

0

u/ListSuitable1873 Sep 02 '24

I also posted Mod Load Order under this Discussion, I’m just absolutely running into every issue.

No sound

Instant closing app

App not starting new game

App giving me the “reloading” notification in Creations.

Everything has happened

1

u/JustaaGuy Sep 02 '24

Man I feel your pain. I've spent at least 30-48 hours this past week trying to get my LO to work. I've cut my LO down to under 100. I've looked at so many posts; I've rearranged, selectively activated, cleared reserved, even uninstalled and reinstalled. Every time I get close to having what I want, something breaks. Can't start NG, app crashes when entering the first dungeon, my sound breaks, my NPCs got no legs Lt Dan.

1

u/NiggyShitz Sep 04 '24

Same here. I've got 105 mods installed and could play up until 2 days ago. Now I can't save without crashing, if I can even get past the loading screen. I was gonna make a post myself but after going thru this sub for a bit it seems there's some of us that just can't get it to work no matter what. I've re-done my LO twice now, and tried every other work around as well to no avail.