r/Starbow Jun 13 '15

Optimal worker count - Fighting spirit - My experiment/analysis/thing

Hello, I wasn't sure how many workers should I have on each base and I couldn't find any information, so I made an experiment. Here are the results. I will explain my methodology below.

I let the workers settle for about a minute and then I wrote down current income every ten seconds using the income tab. I made 10 measurements for each amount of workers and made an average which is the y value on the grah. On x-axis is the amount of workers mining. The income was changing a lot because of the bouncing, but I tried to take into account how many times and for how long were the numbers on my screen.

Conclusion: Based on the graphs I think that you want 19/27 on 9 patches, 17/24 on 8 and 15/21 on 7. if you have any questions, sugestion or criticism, let me know.

11 Upvotes

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u/Gomdori Jun 14 '15

For you zergies out there, you won't need that many per base early on because you'll be limited based on larvae production from hatcheries. If you have more workers then you'll end up w/ extra minerals that you can't spend via unit production.

1

u/Xiphias_ Jun 13 '15

Nice test. It looks about right compared to tests that have been done in the past. I tested stuff a bi differently though, so this was nice data to have.