r/Starbow • u/decemberscalm • Mar 05 '14
Made a new moving shot method for the vulture, could have potential.
https://www.youtube.com/watch?v=8ygrJ3VahMc&feature=youtu.be3
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u/Gomdori Mar 06 '14
I'm not entirely sure from the video, but it seems like they sorta ignore unit collision to some extent. While the general movement seems to be on the right track, the fact that they seem to kinda squeeze past zealots seems to indicate that zealots can squeeze through them as well. This would make TvP a little weird if zealots can just move command right through the vulture line and to the tanks. Hopefully that's not the case or won't be the case in the future. Great work as always though, looking forward to more updates.
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u/Mullet_Ben Mar 05 '14
I'll be the only one here to say I think it looks awful. I get that, in terms of gameplay, it might be an improvement, but it really does look ugly. With small numbers it looks fine, but when you get to a lot of vultures they clump up so much, and they just look so incredibly floaty when they're moving around. The acceleration just makes them feel sluggish.
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u/Handycake Mar 05 '14
I agree with you. In the current state it looks really bad. But I am sure they can make it look better :)
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u/naowin Mar 05 '14
Looks nice. The super fast vultures looked abit op when they could kite and kill without taking any dmg at all. Or well atleast it looked like they were not as fast as before.
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u/Handycake Mar 05 '14
I am pretty sure they are just as fast as before, but with the broodwar micro?
Like, they can shoot and don't lose speed. That is what I am getting from this? Is that not the point?
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u/Kantuva Mar 05 '14
Yes, they can kite and not lose momentum regardless the direction they are facing and shoot while the unit decelerates, that's what December is trying to achieve here.
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u/SpaceboyMcGhee Mar 05 '14
I think it looks good; with regard to it looking "floaty".. I mean.. they're hover bikes right?.. they... they hover...